Hamedo (3.5e Maneuver)
| |||||||||
Rate this article Discuss this article |
Anima River (Counter) | |
Level: | 8 |
---|---|
Prerequisite: | Three Anima River maneuvers |
Initiation Action: | Immediate |
Range: | Melee Attack |
Target: | One creature |
Duration: | 1 round |
Saving Throw: | Fortitude negates |
You can read your opponent like a book. The way his lifeforce shifted, the change in the pulse, he was going to attack. Show him who's boss.
Your keen sense of the energy flows of others gives you precognitive insight on when an attack can happen, allowing you to find a way to move in and disrupt it. Whenever you are subject to a melee attack, you may initiate this maneuver to interrupt their attack and strike first. Make a single melee attack and deal damage; in addition, they must succeed on a Fortitude save DC 18 + Wisdom modifier, or become dazed for 1 round, and subsequently lose the attack which triggered your move to action.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Anima River
Eiji-kunv |
---|