Grig (5e Monster)
Unofficial conversion of a 3.5 monster.
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Grig [1] | ||||||||||||
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Tiny Fey (Sprites), Neutral Good | ||||||||||||
Armor Class: 15 (leather armor) | ||||||||||||
Hit Points: 3 (1d4+1) | ||||||||||||
Speed: 20 ft., climb 20 ft., fly 20 ft. | ||||||||||||
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Skills: Perception +3, Performance +4, Stealth +6 | ||||||||||||
Senses: passive Perception 13 | ||||||||||||
Languages: Sylvan, one other language of choice (often Common or Elvish | ||||||||||||
Habitat: Feywild, Forest, Grassland | ||||||||||||
Plane: Feywild | ||||||||||||
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesLeap. A grig may replace its movement with a leap. Using a leap it may move up to 40 feet in a straight line in any direction ignoring difficult terrain. ActionsTiny Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 1 (1d4-3) piercing damage.
Bonus ActionsInvisibility. The grig magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the grig wears or carries is invisible with it. |
A grig appears to be a cat-sized grasshopper with a humanoid torso, arms, and head.
Sources and NotesEdit
- ↑ conversion of 3.5e SRD creature "Grig" by user:Rlyehable. Created:2023-01-01. Licensed: OGL
- ↑ Wizards RPG Team (2000). SRD v3.5. (3.5e) Wizards of the Coast. Licensed: OGL.
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