Graviton Crash (3.5e Spell)
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Evocation [Force] | |
Level: | Sorcerer/Wizard 8 |
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Components: | V, S, F |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target, Effect or Area: | A 60-foot-radius, 200 ft. high emanation of intense gravity |
Duration: | 1 round/level |
Saving Throw: | None and Fortitude half; see text |
Spell Resistance: | No |
You focus your magical power in order to create an area of intense gravity. Within the affected area, gravity effectively increases by a factor 10, making it nigh impossible to move. Creatures in the affected area have all their movement speeds quartered and take 1d6 points of bludgeoning damage per two caster levels every round (Fortitude half). Hustling in a graviton crash requires a Strength score of 25, and Running requirees a Strength score of 35. Affected creatures must make a DC 15 Strength check to avoid falling prone at the start of each turn, which is taken with a penalty of half their armor check penalty.
In the area of a graviton crash, creatures take a -6 penalty to attack, physical skill and ability checks, and damage rolls. The range increments of all ranged weapons are reduced to 10% of their normal values. If rounding to the next increment of 5 feet reduces the range increment to 0, the weapon in question cannot be thrown or fired at all.
Item weights are increased tenfold. Flying creatures must make a DC 25 Strength check to maintain flight, and falling deals 10 points of damage per 10 feet to a maximum of 200. Even spells that lower your personal gravity like feather fall can only reduce effective gravity while falling back to normal, resulting in 1d6 points of falling damage per 10 feet.
If a weapon or shield becomes so heavy that its weight exceeds your maximum light load, it becomes unwieldable.
You are immune to your own graviton crash.
Focus: A lump or talisman of gravsteel worth 500 gp.
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