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Gnolloch Bandit (5e NPC)

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Author: Rlyehable (talk)
Date Created: 2018-06-01
Status: 1st draft
Editing: Clarity edits only please
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Gnolloch Bandit or Pirate (NPC)
Medium Humanoid (Gnolls), Any Non-Lawful Alignment
Armor Class: 12 (studded leather)
Hit Points: 9 (2d8)
Speed: 30 ft.
STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 10 (+0) 10 (+0) 12 (+1) 10 (+0)
Skills: Survival +3
Senses: darkvision 60', passive Perception 11
Languages: Common, Gnoll
Habitat: Arctic, Coastal, Forest, Grassland, Hill
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2
Clear Minded. The gnolloch has advantage on saving throws against being charmed or frightened.

Near Starvation. The gnolloch has chance of suffering 1 level of exhaustion. Roll a d10, on a result of 1 the gnolloch has disadvantage on ability checks (except for those listed under the Clear Minded trait above).

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one creature. Hit: 5 (1d8+1) piercing damage.


Gnollochs will sometimes join bandits or pirates.


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