Gnolloch Bandit (5e NPC)
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Gnolloch Bandit or Pirate (NPC) | ||||||||||||
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Medium Humanoid (Gnolls), Any Non-Lawful Alignment | ||||||||||||
Armor Class: 12 (studded leather) | ||||||||||||
Hit Points: 9 (2d8) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Skills: Survival +3 | ||||||||||||
Senses: darkvision 60', passive Perception 11 | ||||||||||||
Languages: Common, Gnoll | ||||||||||||
Habitat: Arctic, Coastal, Forest, Grassland, Hill | ||||||||||||
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Clear Minded. The gnolloch has advantage on saving throws against being charmed or frightened.
Near Starvation. The gnolloch has chance of suffering 1 level of exhaustion. Roll a d10, on a result of 1 the gnolloch has disadvantage on ability checks (except for those listed under the Clear Minded trait above). ActionsScimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) slashing damage. Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one creature. Hit: 5 (1d8+1) piercing damage. |
Gnollochs will sometimes join bandits or pirates.
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