Find Familiar (One)
Find Familiar [1] (Spell) (pointer)
Level: 1st-level
Class List: Arcane
School: Conjuration
Casting Time: 1 Hour (Ritual)
Range: 10 feet
Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
Duration: Instantaneous
Scales: True
Unofficial Description: Summons an Otherworldly Familiar in the form of an animal.
WarlocksEdit
[2] The pact of the chain feature of the warlock class grants access to this spell. It grants additional forms that the familiar can take. It also allows additional rules for use of familiars by them.
- Pact of the Chain. Template:RefstartYour familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.
Otherworldly FamiliarEdit
Otherworldly Familiar (pointer) [3] | ||||||
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Tiny Celestial, Fey, or Fiend (Choose when Casting the Spell), Neutral | ||||||
Armor Class: calculated (natural armor) | ||||||
Hit Points: calculated (calculated) | ||||||
Speed: 30 ft., Climb 30 ft. (Land only), Fly 30 ft. (Air only), Swim 30 ft. (Water only) | ||||||
| ||||||
Senses: Darkvision 60 ft., passive Perception 12 | ||||||
Languages: Telepathy 120 ft. (only between you and the familiar) | ||||||
Challenge: ( xp)Proficiency Bonus (PB): equals your Proficiency Bonus | ||||||
FeaturesAmphibious (Water Only). [4] The familiar can breathe air and water. ReactionsDeliver Spell. |
Sources and NotesEdit
- ↑ Jeremy Crawford, with Christopher Perkins, Ray Winninger (24 February 2023). UA 2023 Druid and Paladin. (Dungeons and Dragons One D&D) Wizards of the Coast. © Wizards of the Coast (used under 'fair use' clause).
- ↑ Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. p. 47. Licensed: OGL.
- ↑ UA 2023 Druid and Paladin
- ↑ Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
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