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Aemulus (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 10-9-16
Status: Complete
Editing: Mechanical changes on Talk
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AemulusEdit

This artifact-tier material is said to arrive from an alien or extradimensional source. It is a living material which possesses the ability to manipulate space and time, and a subtle will of its own. It's said that in its original form, whatever it was, it was a sapient being of unknown nature. Now it is fragmented into portions, each containing a faint spark of its former being.

The material initially appears like gold, but its surface is always covered in thin circuit-like grooves and patterns. It cannot be shaped normally without destabilizing it, and can only be transformed into new shapes with the use of limited wish or stronger spells. Subsequently, the substance is highly durable against damage, seemingly being unharmed by blows but building up internal stress until it hits 0 hp, at which point it shatters and evaporates into light and gravitational waves. There is no known way of creating the material; rather, it is discovered in strange and unusual places, often found floating deep in space.

When forged into weapons, aemulus counts as magic for bypassing DR/magic and is a ghost touch weapon. It ignores deflection bonuses and passes through force effects, and in fact, the user can, as a standard action, destroy any deflection granting effect or force effect with a melee touch attack. Lastly, aemulus weapons automatically adjust in size to fit its wielder as a free action. As a result the cost for an aemulus weapon is always as if it was for a Medium weapon. As a move action, you can lock an aemulus in space as if it were an immovable rod, or a free action with Quick Draw.

For the purpose of shields, they are considered to be as weapons.

Aemulus armor forms a protective barrier of warped space, counting its armor bonus to both normal and touch attacks, and are automatically ghost touch. Damage is spread throughout the body, transforming 5 points of any damage taken into nonlethal damage. Like aemulus weapons, aemulus armor alters size and shape to fit the wielder, even altering radically to form barding. You can also lock your armor, and thus yourself, in space as a move action. While immobile, you cannot be forcefully moved or knocked prone, and gain Universal DR 20/- which applies against both physical and energy damage. You cannot move or act other than purely mental abilities and unlocking the armor. You are not helpless while immobile.

Other items made of aemulus possess the similar immovable rod aspect of the weapon and armor.

All forms of aemulus seem to possess a slight intelligence inherent to them. They all possess an Ego Score of 20, and all possess a hidden task upon creation into an item. It may be as innocuous as being friendly to dwarves, to something world-changing as attempting to assassinate The Lady of Pain in Sigil. Upon creation into a new item, roll randomly on the chart below to determine its nature. Items do not speak inherently, but those dominated by the item automatically know the purpose of the item in question.

Aemulus needs special preparation, so all weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, aemulus weapons and ammunition have a +1 enhancement bonus on attack rolls for being masterwork (this does not stack with the rising enhancement bonus), and masterwork armor has 1 less armor check penalty.

Aemulus has 15 hit points per inch of thickness and hardness 15. Aemulus is immune to rust, takes full damage from electricity, takes half damage from acid, force, and sonic, and is immune to cold and fire damage. Aemulus is slightly magnetic.

d% Purpose
1 Defeat an impossibly powerful opponent.
2-5 Complicated scheme working for a greater evil.
6-10 Increase user's violent tendencies.
11-15 Increase user's fearful or paranoid tendencies.
16-20 Increase user's greedy or hedonistic tendencies.
21-30 Destroy a certain species.
31-40 Destroy a certain location or group.
41-60 Minor quirky behavior, such as "enjoy the presence of butterflies".
61-70 Save/protect a certain species.
76-80 Save/protect a certain location or group.
81-85 Increase user's pacifistic tendencies.
86-90 Increase user's trusting and honorable tendencies.
91-95 Increase user's compassionate tendencies.
96-99 Complicated scheme working for a greater good.
100 No compulsion.


Type of Aemulus Item Item Cost Modifier
Ammunition +420 gp
Armor +11000 gp plus (1000 x base armor bonus squared)
Shields & Weapon +21,000 gp
Other +5000 plus 250 gp/lb



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