Open main menu

Dungeons and Dragons Wiki β

Changes

Mater Diana and The Twins of the Hunt (3.5e Equipment)

962 bytes added, 21:02, 24 February 2021
no edit summary
Mater Diana and The Twins of the Hunt is a unique magic item, on its way to becoming an artifact. While it has a price, it cannot be completely destroyed. If reduced to 0 hp, it instead falls inert in a broken condition, and unable to be used until repaired, but is not destroyed as items usually are. It is treated as an artifact against the effects of ''[[SRD:Mage's Disjunction|mage's disjunction]]''.
 
Bonuses from the rituals may apply in both forms, on the bow only or only on the two scimitars.
'''Omen:''' When in form of the bow, the weapon glows faintly if held, light surging slowly from the handle to the two extremities, emphasizing the runes. When in scimitar form, the weapons become tinted with red in presence of the favored enemy of the handler, if it has the feature. In both forms, those who hold it hear the faint whispering of the headhunters that came before and used Mater Diana and The Twins of the Hunt.
*Size: Medium
*Critical: 18-20/x4
*Range Increment: —
The weapons count as [[SRD:Adamantine|adamantine]] for the purpose of bypassing damage reduction and hardness. They are immune to acid and electricity damage, quarter from cold, half from physical and full from fire and sonic damage.
<!--
===1st Ritual (The Hunt Begins)===
'''Hunter Archer (bow only):''' The bow confers the ''favored enemy'' feature of a 1st level [[Ranger In The Dungeon (3.5e Class)|ranger]], against one type of creature. A character that already has the feature may gain another favored enemy or increase the bonus of one of its existing ones. The bonus increases as for a 5th level ranger and again for a 10th level ranger, when the 3rd and 5th ritual are performed. The type of feature may be changed each day, by offering a part of the creature to the bow.
'''Cutting Edge (scimitars only):''' The scimitars become keen, increasing their threat range to 18-20/x4 and confer a +5 bonus to confirm critical hits. This enhancement do not stack with the [[SRD:Keen (3.5e Weapon Enhancement)|''keen'']] weapon ability or similar effects.
''Pre-Requisites:'' BAB +3, must deal 15 points of electrical damage to have tracked down and killed a specific creature. If the wielder has the blade (before considering immunities)''favored enemy'' feature, or have had 30 points the creature must be one of electrical damage dealt to yourselfits favored enemies.
''Cost:'' 2000 gp, 80 xp
<!--
===2nd Ritual (Discover the Arcane Heart)===
'''Intelligence:''' The blade's intelligence is improved as follows.
'''Tesseract Blade (Size):''' The weapon automatically adjusts its size to fit its user. It can also change size on command with a swift action.
'''Variable Bonus:''' The enhancement bonus on the weapon improved to +2. By spending 1 hour in meditation, you can switch out the enhancement bonus on the weapon for any weapon special abilities on a 1 for 1 basis. The blade scimitars and the bow are all treated as separate weapons for this feature. The weapon must always have a minimum +1 enhancement bonus.
''Pre-Requisites:'' BAB +6, must sunder a magic item of at least 2000 gp value while using or in a [[Golem Heart (3.5e Martial Discipline)|Golem Heart]] maneuver or stance.