Killzerker (3.5e Feat)
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Killzerker [Fighter]
One weapon kills fast, TWO WEAPONS KILLS FASTER!!!Prerequisites: BAB +1, Dex 13, Con 13 or Rage 1/dayBenefit: As a free action on your turn you can "killzerk", entering a state not unlike a barbarian's rage. You gain the benefits of Two-Weapon Fighting (as well as the Improved and Greater versions at BAB +6 and BAB +11) and fast healing equal to your Con modifier (minimum 1). You can also wield two-handed weapons in one hand, though at a -2 penalty to attack rolls. In exchange you take a -2 penalty to AC and you cannot use any abilities which require concentration. While killzerkering you do not need to reload: you have infinite basic ammo for the duration.
You can maintain killzerking for your Con modifier + 2, plus an additional 2 rounds per HD you possess each day. When you cease killzerking you are fatigued for a number of rounds equal to how long you were killzerking. You cannot start another killzerkering while you are fatigued or exhausted. You gain a number of killzerker attempts equal to a barbarian's rage attempts of your level.
Special: Barbarians can choose to exchange their normal rage class feature in exchange for this feat, in which case they do their full Strength instead of 1/2 Strength on attacks with their off-hand attacks. When they get Greater Rage they gain one extra attack at their highest attack bonus as a free action once a round. When they get Mighty Rage, they get two extra attacks as a free action once a round. If you have both killzerker and rage, add your killzerker attempts to your rage attempts or vice versa.
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