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User:Tavis McCricket/Healer, Variant (3.5e Class)

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Revision as of 21:53, 23 June 2010 by Tavis McCricket (talk | contribs) (Also not nearly done.)
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Author: Tavis McCricket (talk)
Date Created: 06/23/10
Status: <-how close to completion->
Editing: Grammar only plox, suggestions welcome on talk page
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Healer

<-general description->.

Making a Healer

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: "Complex"

Table: The Healer

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 <-any class features gained at this level-> 5 3
2nd +1 +3 +0 +3 <-any class features gained at this level-> 6 4
3rd +1 +3 +1 +3 <-any class features gained at this level-> 6 5
4th +2 +4 +1 +4 <-any class features gained at this level-> 6 6 3
5th +2 +4 +1 +1 <-any class features gained at this level-> 6 6 4
6th +3 +5 +2 +5 <-any class features gained at this level-> 6 6 5 3
7th +3 +5 +2 +5 <-any class features gained at this level-> 6 6 6 4
8th +4 +6 +2 +6 <-any class features gained at this level-> 6 6 6 5 3
9th +4 +6 +3 +6 <-any class features gained at this level-> 6 6 6 6 4
10th +5 +7 +3 +7 <-any class features gained at this level-> 6 6 6 6 5 3
11th +5 +7 +3 +7 <-any class features gained at this level-> 6 6 6 6 6 4
12th +6/+1 +8 +4 +8 <-any class features gained at this level-> 6 6 6 6 6 5 3
13th +6/+1 +8 +4 +8 <-any class features gained at this level-> 6 6 6 6 6 6 4
14th +7/+2 +9 +4 +9 <-any class features gained at this level-> 6 6 6 6 6 6 5 3
15th +7/+2 +9 +5 +9 <-any class features gained at this level-> 6 6 6 6 6 6 6 4
16th +8/+3 +10 +5 +10 <-any class features gained at this level-> 6 6 6 6 6 6 6 5 3
17th +8/+3 +10 +5 +10 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 4
18th +9/+4 +11 +6 +11 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 5 3
19th +9/+4 +11 +6 +11 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 6 4
20th +10/+5 +12 +6 +12 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 6 6

Class Skills (4 + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. -> Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Perform (Cha), Psicraft (Int), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:

0—<-spells, spells, spells->

1st—<-spells, spells, spells->

2nd—<-spells, spells, spells->

3rd—<-spells, spells, spells->

4th—<-spells, spells, spells->

5th—<-spells, spells, spells->

6th—<-spells, spells, spells->

7th—<-spells, spells, spells->

8th—<-spells, spells, spells->

9th—<-spells, spells, spells->


<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.




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