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Rashlen (5e)

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 5th edition Varied 
GoS, SRD5

Rashlen (Individual) [1]

Lineage: Elf
Gender: Male
Class: Rogue
CR: 8 (3,900)
Alignment: Neutral Evil
Affiliations: The Council


Unofficial Description: Rashlen is an elf assassin and member of The Council of Styes. He owns a run-down manor in Styes.

Rashlen (Individual) (NPC) [1] [2] [3] [4]
Medium Humanoid (Elves, Rogues, Assassins), Neutral Evil
Armor Class: 15 (studded_leather)
Hit Points: 78 (23d8+24)
Speed: 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 14 (+2) 13 (+1) 11 (+0) 10 (+0)
Saving Throws: Dex +6, Int +3
Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances: poison
Senses: darkvision 60 ft., passive Perception 13
Languages: Common, Elven, Thieves' Cant
Habitat: Urban
Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3

Features

Assassinate. [5] The bard has advantage on saving throws against being charmed, and magic can’t put you to sleep.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Fey Ancestry.

Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Trance. [5] Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, the bard gains the same benefit that a human does from 8 hours of sleep. 

Actions

Multiattack. The assassin makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4+3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much on a successful one.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one creature. Hit: 7 (1d4+3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much on a successful one.


Found in Adventures


Sources and Notes

  1. 1.0 1.1 Mike Mearis (2019). Ghosts of Saltmarsh. (5e 2014) Wizards of the Coast. ISBN 0-7869-1640-0. p. 166-167, 169. (The Styes (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Loquid uses the Assassin NPC stat block from the SRD5 Licensed: OGL & CC-BY.
  3. Elf traits from Elf SRD5, Licensed: OGL & CC-BY.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. 5.0 5.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.

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