This article is about Noble, as monster or NPC. | |
For other uses of Noble, see Noble (disambiguation). |
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY |
a.k.a Courtier
Noble [SRD5 OGL/CC-BY] [1] [2] [3] | ||||||||||||
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Medium Humanoid (Any Race), Any Alignment | ||||||||||||
Armor Class: 15 (breastplate) | ||||||||||||
Hit Points: 9 (2d8) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Skills: Deception +5, Insight +4, Persuasion +6 | ||||||||||||
Senses: passive Perception 10 | ||||||||||||
Languages: Any two languages | ||||||||||||
Habitat: Urban | ||||||||||||
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
ActionsRapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) piercing damage. ReactionsParry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon. |
Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals A noble often travels in the company of guards, as well as servants who are commoners.
The noble's statistics can also be used to represent courtiers who aren't of noble birth.
Sources and Notes
- ↑ SRD5:
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team (9 May 2024). SRD-CC v5.1. (5e 2014) Wizards of the Coast. Licensed: CC-BY.
- ↑ Habitat — Not part of the SRD5.
- ↑ habitat - Dungeon Master's Guide (5e) p.302-305