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SRD5:Nightmare

Revision as of 20:20, 10 November 2023 by Rlyehable (talk | contribs)
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see Dream (disambiguation).
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Nightmare
Large Fiend, Neutral Evil
Armor Class: 13 (natural armor)
Hit Points: 68 (8d10+24)
Speed: 60 ft., fly 90 ft.
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2)
Damage Immunity: fire
Senses: passive Perception 11
Languages: understands Abyssal, Common, and Infernal but can't speak
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8+4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.



A nightmare appears as a black horse with flames in its mouth, main, tail and encompassing its hooves.
The material in this box is unofficial, and is not quoted from a SRD or published material.

Sources


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