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Hyperjump (3.5e Creature Ability)

Revision as of 01:21, 26 April 2023 by Leziad (talk | contribs)
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Author: Leziad (talk)
Date Created: 8th February 2019
Status: Finished
Editing: Clarity edits only please
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HyperjumpEdit

The Hyper Jump ability allow creatures to performing standing jump at great height and grant some protection against falling damage. This ability would be best represented in creatures such as grasshopper, a giant flea or a Dragoon.

A creature with hyper jump always count as having a running start when jumping and the formula for figuring vertical jump height is the same as for horizontal jump height (one foot per point on the check) and their jump is not limited by their height. Additionally a creature with the hyper jump special ability do not account the height of a jump for calculating falling damage. By example there would be damage dealt from jumping and landing on the same elevation or higher elevation, no matter how high was the jump.

Hyperjump is an extraordinary ability unless specified otherwise.



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