Sea Witch
The Sea Witch is a full nature spellcaster that gathers its power from the “spirit of the sea”. They have a mix of lightning, wind, cold, curse, divination, enchantment, conjuration, and healing magic.
Hit Die: d6
Ability Score Bonus: +2 to Charisma and Wisdom
Starting Age: As Wizard.
Alignment: Any.
Starting Gold: 150gp
Level | BAB | Saving Throws | Special | Spells per Day | ||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | 1st | 2nd | 3rd | |||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Spellcasting | 2 | — | — | ||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | 3 | — | — | |||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | 4 | 2 | — | |||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | 5 | 3 | — | |||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | 6 | 4 | 2 | |||||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | 6 | 5 | 3 | |||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
Spellcasting: Once between the time the sun sets, the sea witch may spend an hour memorizing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You memorizing 4 cantrips which can be cast at-will, and you memorize 3 advanced spells of each tier you are able to cast. You may cast rituals, basic spells without memorizing them. You cast these spells spontaneously by expending a spell slot of the appropriate tier. Casting a Ritual spell has a minimum casting time of 1 minute. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. Add your wisdom modifier to any damage or healing dealt by spells you cast.
Aquatic Familiar: The Sea Witch has a Familiar.
Cantrips:
- Spark, Ice Bolt, Gust, Geyser, Curse of ???
1st Tier
- Basic - Dispel Magic, Endure Elements, Disguise Self, Lightning Bolt, Cure Wounds, Sea Monster Form I, Summon Sea Monster I, Blessing of the Sea,
- Advanced - Locate Object, Flood, Chameleon, Sleep, Entangle, Submerge, Crushing Waves, Ink Cloud, Float, Fog Cloud, Gust of Wind, Charm Person,
- Rituals -
2nd Tier
- Basic - See Invisibility, Cone of Cold, Bestow Curse, Remove Curse, Sea Monster Form II, Summon Sea Monster II,
- Advanced - Hideous Laughter, Control Winds, Invisibility, Silence, Chain Lightning, Nauseating Breath, Freezing Storm, Control Water, Ball Lightning, Capricious Zephyr, Cyclonic Blast, (Bull Rush: Level + Charisma Mod) Wind Wall, (Duration: 1 Minute) Down Draft, Poison, Slow, Whispering Wind
- Rituals - Break Enchantment,
3rd Tier
- Basic - Sea Monster Form III, Summon Sea Monster III,
- Advanced - Vortex of Teeth, Fear, Eye of the Hurricane, Cone of Cold, Suggestion, Cloak of the Sea, Deep Slumber, Wall of Water, Wall of Sand, Standing Wave, Great Thunderclap, Stinking Cloud, Tongues
- Rituals - Heal, Sending