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Baleful Wind (3.5e Invocation)

Revision as of 19:59, 17 October 2015 by Luigifan18 (talk | contribs) (I probably shouldn't have to say this, but SOMEONE is going to claim that the wording of the wind mage version means improved evasion doesn't apply, when it actually does.)
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Author: Luigifan18 (talk)
Date Created: October 17, 2015
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Baleful Wind
Warlock Lesser; 3rd
Wind Mage Lesser; 3rd


This invocation works like gust of wind, except that it also does 1d6 or 1d4 Dexterity damage (the former value when cast by a warlock, the latter value when cast by a wind mage). Dexterity damage can be reduced by success on the Reflex save; for the warlock version, a successful save halves the Dexterity damage, while for the wind mage version, a successful save reduces the Dexterity damage by 2, to a minimum of 0. For both versions, the Dexterity damage is a negative energy effect, and can be resisted (or not) accordingly. If a victim has evasion, they suffer no Dexterity damage on a successful save; if they have improved evasion, they suffer the effect of a successful save on a failed save.

Due to their different magical proficiencies, warlocks and wind mages cast this invocation slightly differently. Warlocks can inflict more Dexterity damage, and the Dexterity damage is harder to withstand, as described in the previous paragraph; wind mages cast this invocation with a +2 increase to the caster level and save DC.

This invocation is an [Air] effect.


Back to Main Page3.5e HomebrewClass Ability ComponentsInvocationsWarlock
Back to Main Page3.5e HomebrewClass Ability ComponentsInvocationsWind Mage

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