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SRD:Simple Weapon

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Simple WeaponsEdit

Simple, Martial, and Exotic WeaponsEdit

Anybody but a druid, monk, rogue, or wizard is proficient with all simple weapons. Barbarians, fighters, paladins, and rangers are proficient with all simple and all martial weapons. Characters of other classes are proficient with an assortment of mainly simple weapons and possibly also some martial or even exotic weapons. A character who uses a weapon with which he or she is not proficient takes a –4 penalty on attack rolls.

Table: Simple Weapons
Simple Weapons Cost Dmg (S) Dmg (M) Critical Range
Increment
Weight1 Type2
Unarmed Attacks
Gauntlet 2 gp 1d2 1d3 ×2 1 lb. Bludgeoning
Unarmed strike 1d23 1d33 ×2 Bludgeoning
Light Melee Weapons
Dagger 2 gp 1d3 1d4 19–20/×2 10 ft. 1 lb. Piercing or slashing
Dagger, punching 2 gp 1d3 1d4 ×3 1 lb. Piercing
Gauntlet, spiked 5 gp 1d3 1d4 ×2 1 lb. Piercing
Mace, light 5 gp 1d4 1d6 ×2 4 lb. Bludgeoning
Sickle 6 gp 1d4 1d6 ×2 2 lb. Slashing
One-Handed Melee Weapons
Club 1d4 1d6 ×2 10 ft. 3 lb. Bludgeoning
Mace, heavy 12 gp 1d6 1d8 ×2 8 lb. Bludgeoning
Morningstar 8 gp 1d6 1d8 ×2 6 lb. Bludgeoning and piercing
Shortspear 1 gp 1d4 1d6 ×2 20 ft. 3 lb. Piercing
Two-Handed Melee Weapons
Longspear4 5 gp 1d6 1d8 ×3 9 lb. Piercing
Quarterstaff5 1d4/1d4 1d6/1d6 ×2 4 lb. Bludgeoning
Spear 2 gp 1d6 1d8 ×3 20 ft. 6 lb. Piercing
Ranged Weapons
Crossbow, heavy 50 gp 1d8 1d10 19–20/×2 120 ft. 8 lb. Piercing
Bolts, crossbow (10) 1 gp 1 lb.
Crossbow, light 35 gp 1d6 1d8 19–20/×2 80 ft. 4 lb. Piercing
Bolts, crossbow (10) 1 gp 1 lb.
Dart 5 sp 1d3 1d4 ×2 20 ft. 1/2 lb. Piercing
Javelin 1 gp 1d4 1d6 ×2 30 ft. 2 lb. Piercing
Sling 1d3 1d4 ×2 50 ft. 0 lb. Bludgeoning
Bullets, sling (10) 1 sp 5 lb.
  1. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
  2. When two types are given, the weapon is both types if the entry specifies “and,” either type (player’s choice at time of attack) if the entry specifies “or,” or each end of the double weapon is a different type if the entry specifies “/.”
  3. The weapon deals nonlethal damage rather than lethal damage.
  4. Reach weapon.
  5. Double weapon.



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