Open main menu

Dungeons and Dragons Wiki β

Spider Savage (3.5e Prestige Class)

Revision as of 06:20, 20 August 2013 by Nolanf (talk | contribs) (Class Features)
Homebrew.png
Author: Nolan Fleming (talk)
Date Created: 8_11_2013
Status: Ready to Play!
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article

Evil martial class, with spider-like fighting and ability to summon a monstrous spider 10 6 Good Good Good Poor Martial Maneuvers Other


Spider Savage

So... If I could take it all back, would I?... I'd wager that's what you're wishing now, isn't it?
—Arenea Arci, Elvish Spider Savage, The Journals of Clan Northwood

IT'S ALL WRONG! EVERYTHING WENT HORRIBLY WRONG!!! This fusion of man and spider was supposed to help humanity. Instead, it mocks us. The mutations are out of control and, slowly, the beast overtakes the man.

Becoming a Spider Savage

This is what happens when a Spider-Monk strays from the straight-and-narrow, or when another class attempts the transformation magic that creates a Spider-Monk, but with selfish intent.
This prestige class need not be limited to Spider-Monks (or even regular Monks), but the powers offered may also lure Barbarians, Fighters, Rogues, or even the occasional Ranger.

Entry Requirements
Alignment: Any Evil.
Base Attack Bonus: +6
Skills: Craft(any) 6 Ranks, Knowledge(arcana) 6 ranks; (These requirements can be ignored by a level-6 Spider-Monk turned evil)
Feats: Great Fortitude (This may be ignored by a level-6 Spider-Monk turned evil)
Special: If a Spider-Monk turns evil, and has reached at least level 6, he must change to this class.
{{#anc:Table: The Spider Savage}}

Hit Die: 1d10

Level Base
Attack Bonus
Saving Throws Special Unarmed
Damage
AC
Bonus
Unarmored
Speed Bonus
Fort Ref Will
1st +1 +1 +1 +0 Unarmed Strike (with stacking), Horrifying Visage 1d8 +0 +0ft
2nd +2 +2 +1 +0 Produce Webs (with stacking), Shoot Webs (with stacking) 1d8 +0 +0ft
3rd +3 +2 +2 +0 Carapace 1d10 +0 +5ft
4th +4 +3 +2 +1 Spider Empathy, Summon Monstrous Spider I 1d10 +0 +5ft
5th +5 +3 +2 +1 Draining Fang 1d10 +1 +5ft
6th +6 +4 +3 +2 Summon Monstrous Spider II 1d10 +1 +10ft
7th +6 +4 +3 +2 Spider Palm 2d6 +1 +10ft
8th +7 +4 +4 +2 Summon Monstrous Spider III 2d6 +1 +10ft
9th +8 +5 +4 +3 Poison Fang 2d6 +1 +15ft
10th +9 +5 +5 +3 Spider Form 2d6 +2 +15ft

Class Skills (4 + Int modifier per level)
The Spider Savage's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft(other) (Int), Craft(traps) (Int), Craft(webs) (Int), Escape Artist (Dex), Hide (Dex), Intimidate(Cha), Jump (Str), Knowledge(arcana) (Int), Knowledge(dungeoneering) (Int), Knowledge(nature) (Int), Listen (Wis), Move Silently (Dex), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).

Class Features

Weapon and Armor Proficiency - A Spider Savage cannot be proficient in armor. In fact, he may prefer to wear only woolen cloak to hide his disgustingly arachnidian features. For weapons, he may remain proficient in whatever weapons he used before taking on this prestige class, but he gains proficiency with unarmed strikes at level one, web shooters at level 2, and with fangs at level 9.

Spider Savage Abilities - A Spider Savage's class levels may stack with his former class levels for determining his unarmed damage, AC bonus, and unarmored speed bonus. If any of these are unspecified by his former class, use the chart provided above.

Unarmed Strike (Ex) - At 1st level, Spider Savages gain Unarmed Strike. Stacking: If the character already has Unarmed Strike from another class (such as any type of Monk), he also gains +1 to melee attacks.

Horrifying Visage (Ex) - At level one, the eldritch mutations of the Spider Savage already make it a fearful sight to behold, so it gains +6 to its inherent Intimidate skill.

Produce Webs (Ex) - At 2nd level, the Spider Savage gains the ability to produce webs.
Produce Webs (stacking) - If a Spider Savage has already learned Produce Webs from being a Spider-Monk, then every level modifier in this class stacks with those levels. Furthermore, a Spider Savage may choose to continue letting his webs grow stronger as they are, or modify them to become Razor Webs as described below.

Produce Razor Webs (Ex) - A Spider Savage who evolved to this state from being a Spider-Monk may sacrifice strength of webbing in order to make them cause more damage. Once this feature is taken, webs become weaker on all DC checks by 5, although they still grow in strength at the same rate as described above. Damage is also reduced by one die size (e.g. from 1d6 to 1d4). The size of the damage die increases at the same total level as it would in the Spider-Monk class.
- The webs are now covered in razor sharp barbs wherever the Spider Savage wants them to be (for example, an area in the middle of a line for creating a simple trap). Whenever anyone comes in contact with razor webs (friend and foe alike), they take damage. This counts for initial contact on a ranged web attack as well as delayed contact in the case of a net, trip-wire, etc. Additionally, a bound enemy would have to take this same damage on every Escape Artist attempt or Strength check to break their bonds (whether successful or not).
- On a critical hit during a ranged attack with razor webs, damage is x2.

Shoot Webs (Ex) - At 2nd level, Spider Savages gain the ability to shoot webs.
Shoot Webs (stacking) - If the Spider Savage already knows this feat from being a Spider-Monk, then shooting distance stacks with those levels and add +1 to ranged attacks.

Carapace (Ex) - Starting level 3, the Spider-Savage's skin begins to harden to an exoskeleton of tough plates, giving it a +1 natural armor bonus to AC for every Spider Savage level/3.
- This hinders movement slightly, so if the former class was any Monk (using Monk's unarmored speed bonus), movement speed is reduced by 5 feet/3 Spider Savage levels. If the former class was not any Monk, stick to the chart above.

Spider Empathy (Ex) - A Spider-Savage can now use body language, vocalizations, and demeanor to improve the attitude of spiders. This ability functions just like a Diplomacy check to improve the attitude of a person. The Spider Savage rolls 1d20 and adds his Spider Savage level + Intelligence bonus to determine the spider empathy check result.
- To use spider empathy, the Spider Savage and the spider must be no more than 30 feet of one another under normal visibility conditions.

Summon Monstrous Spider I (Sp) - At level 4, a Spider Savage can use this spell-like ability once/day to summon a monstrous spider. It appears where you designate (so long as there is room for it) and acts immediately, on the Spider Savage's turn. It attacks his opponents to the best of its ability. If Spider Savage can communicate with it, he can direct the attack or influence it to perform other actions.
- Monstrous spiders cannot be summoned into an environment that cannot support them.
- The Spider Savage is not exactly adept at summoning, so there is a chance he may summon a creature larger or smaller than he intends. Roll a d20 and follow this chart for the size of spider summoned:
1 - Tiny
2-5 - Small
6-15 - Medium
16-18 - Large
19 - Huge
20 - Gargantuan
- All subsequent improvements of this feat (at levels 6 and 8) are meant to replace the previous summon monstrous spider feat, not add to them.

Draining Fang (Ex) - At 5th level, the Spider Savage's mouth has become alarmingly similar to a spider's chelicerae, complete with fangs and the ability to deliver dissolving enzymes into its prey for the purpose of consuming it. Consider this a new weapon that cannot be used with Flurry of Blows, but does damage with 1d10. Half the total damage dealt to the target is then transferred to the HP of the Spider Savage.
- This attack can be stacked with effects of other strikes such as Paralyzing Strike.

Summon Monstrous Spider II (Sp) - By level 6, the Spider Savage is getting a little better at calling large spiders. When he summons a monstrous spider, roll a d20 and follow this chart for the size of the spider summoned:
1 - Tiny
2-4 - Small
5-8 - Medium
9-17 - Large
18-19 - Huge
20 - Gargantuan.

Spider Palm (Ex) - Starting at level 7, the Spider Savage's hands more closely resemble the arthropodan tarsus at the end of a spider's leg. These appendages can now tear through armor and flesh. When using unarmed strikes, if the Spider Savage connected at least once in a given round, the opponent takes -1 to AC. This effect only counts once per round, but builds with successive attacks.
- This ability may stack with effects of other strikes such as Paralyzing Strike.

Summon Monstrous Spider III (Sp) - By level 8, the Spider Savage is getting better at calling huge spiders. When he summons a monstrous spider, roll a d20 and follow this chart for the size of the spider summoned:
1-2 - Small
3-5 - Medium
6-9 - Large
10-17 - Huge
18-19 - Gargantuan
20 - Colossal

Poison Fang (Ex) - At 9th level, a Spider Savage's fangs gain a poisoning effect that may stack with other attacks. Once per Spider Savage level per day, the he may call one fang attack to be a Poison Fang! This must be called before the attack roll is made. If it misses, he may not try again until the next round. If it hits, the opponent must make a Fortitude save (10 + Spider Savage level + Str) or be poisoned. Poisoning causes Constitution damage of 1d4/round.

Spider Form (Su) - At 10th level, a Spider Savage may transform into a medium-sized spider once per day. The effect lasts for 1 minute each time. During this time, the Spider Savage retains all previous knowledge, feats, and other attributes, but loses the ability to communicate with intelligent beings.
- This spider form is not exactly like the medium monstrous spider, but think of it more as a super spider. The Spider Savage in this form gains a +10 communication bonus when using Spider Empathy. Furthermore, he gains +10 to all Climb checks, +1 to attack and damage, and does damage with an additional d6 for every attack. He cannot use Flurry of Blows or any artificial weapons in this form, but may otherwise make natural spider attacks (web shooter, unarmed strike, draining fang) as usual.
- The web shooters are man-made, and so can't be used. Luckily, this beast form makes its own biological webs using a Craft(webs) check x2. These natural webs have all the same properties as the Spider Savage's artificial stuff. Webbing gained in this way is temporary and is not usable after the Spider Form effect ends.
- When the effect ends, the Spider Savage feels fatigued for 1d4 rounds.

Ex-Spider Savage

The worst thing about being a Spider Savage is that he will have to live with his scars and deformities for the rest of his life, no matter what other classes he takes. His abject ugliness will forever make him shunned, an outcast from all societies. He will never know love, only pain and rage and the ecstasy of battle.
The Charisma he lost in order to take this prestige class will never be given back, but the Strength, Dexterity, and Intelligence gained will surely be put to good use.
Since this is an evil class, the Spider Savage could only take levels as another class that permits evil or complete a mission of atonement in order to cleanse himself of his evil taint.