Shapeshifter (Legend Track)
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Shift into different forms
Shapeshifter
As a shapeshifter, you have access to a variety of different forms, each with their own strengths. These forms fall into one of several categories- what a specific form means is up to you, and can even vary between each individual transformation if you so wish, but the mechanical impact of the change remains the same. You may switch between forms as a move action. Shape changing is a supernatural ability. Each form also has an associated attribute. When you transform, you may use your KOM in place of that attribute for determining your skills bonuses and saves. You have access to 1 form initially, and learn a new form at 3rd, 5th, and 7th circles. You must pick which form to learn next. This track is only available with group approval. It is recommended to have a different character sheet for each available form for speed of play.
Track Abilities
1st Circle - Mutable FormSU: Regardless of form, you have the option of adding natural weapons to it. They can take whatever form you desire, and you can select 3 properties when you shift forms.
- Brute - STR
You gain a +1 fury and item bonus to attack rolls. You gain another +1 for every odd shapeshifter circle you possess, to a maximum of +4 at 7th circle.
- Stalker - DEX
You gain a +1d6 [precision] damage on attacks vs. flat footed opponents for every shapeshifter circle you posses, to a maximum of 7d4 at 7th circle. Only once source of precision damage may be applied to each attack.
- Defender - CON
you gain a+1 item and deflection bonus to AC for every shapeshifter circle you possess.
- Navigator - DEX
You gain a 5ft bonus to your movement speed for every circle of shapeshifter you posses. You may gain a climb speed or a swim speed equal to your highest speed.
2nd Circle - Indomitable FormEX: Once per [Encounter], if you make a successful save against an effect that would normally have a lesser effect on a successful save (such as a spell with a save of “Fortitude half”), you instead ignore the effect entirely. Which save this works on depends on your current form:
- Brute - Fortitude
- Stalker - Reflex
- Defender - Fortitude
- Navigator – Reflex
3rd Circle - Mending FormSU: Your ability to change form allows you to mend your broken body. You gain [Fast Healing] equal to your KDM
4th Circle - Empowering FormSU: Your various forms gain new abilities
- Brute - You become large, increasing your melee range by ft. You also gain +3 fury bonus to attack rolls and fortitude saves, and 3 temp hp/level. These bonuses stack with other fury bonuses from the Brute form.
- Stalker – You gain a +1 bonus to attack rolls and reflex saves, 1 temp hp/level, +15ft movement speed, and +5ft [Melee] range
- Defender - You gain 3 temp hp/level,+3 to all saves.
- Navigator - You gain a fly speed equal to your highest speed., +15ft movement speed, and 1 temp hp/level
5th Circle - Vigourous FormSU: You may use these abilities a total of once per encounter for every circle of shapeshifter you posses.
- Brute - You may add your level in damage on a charge attack
- Stalker - You can strike your blows to gouge out an opponents eyes. Once per round, a foe subject to your precision damage must make a reflex save (DC 10+1/2 level + DEX) or be [Blinded]
- Defender - You may take 1 extra attack of opportunity in a round.
- Navigator - You may make an attack of opportunity against anyone taking an attack of opportunity against you for moving out of a threatened square.
6th Circle - Mighty FormSU: You gain the following abilities
- Brute As a swift action, you can reel back for a might blow. Any opponent hit by your next attack is [Blown away] and [Stunned] for 1 round. A fortitude save(10+1/2 level + STR) negates the [Stunned] effect.
- Stalker – As a swift action, you can ready your next attack with poison. The next attack you make with natural weapons will deal 4x level damage, a fortitude save(DC 10+1/2 level + str) halves this damage.
- Defender –As a swift action, you can remove all of the following conditions from yourself: [Battered], [Bleeding], [Blinded], [Confused], [Cowering], [Dazed], [Dazzled], [Deafened], [Entangled], [Exhausted], [Fatigued], [Frightened], [Nauseated], [Panicked], [Paralyzed], [Petrified], [Shaken], [Sickened] or [Stunned]. You may not remove any conditions not listed here with this ability. You may use this ability even if the status would otherwise prevent you from activating it.
- Navigator – As a swift action, you may make act as if under the effect of Freedom of Movement for 1 round and move your speed.
7th Circle - Everchanging FormSU: You may shift forms with a swift or immediate action.