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Weapon Resonance (3.5e Feat)

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Author: Aarnott (talk)
Date Created: March 11, 2010
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Weapon Resonance [General, Fighter]Edit

You have the ability to gain focus with your weapon, increasing its precision and strength.

Prerequisite: BAB +1

Benefit: When you take this feat, you gain the following ability:

Resonate Weapon (Ex): Once per day as a free action you can enter a trance-like state where you and your weapon resonate as one fluid whole. For 5 rounds your weapon has an enhancement bonus of +1 while you wield it. This enhancement bonus is extraordinary. The bonus does not stack with existing enhancement bonuses.

Weapon Resonance feat bonuses are based on your Base Attack Bonus.

  • BAB +3: The Resonate Weapon enhancement bonus increases to +2 and you may use it an additional time per day.
  • BAB +6: The Resonate Weapon enhancement bonus increases to +3.
  • BAB +9: The Resonate Weapon enhancement bonus increases to +4 and you may use it an additional time per day.
  • BAB +12: The Resonate Weapon enhancement bonus increases to +5.
  • BAB +15: The Resonate Weapon enhancement bonus increases to +6 and you may use it an additional time per day.
  • BAB +18: The Resonate Weapon enhancement bonus increases to +7.

Special: You can take this feat a second time. If you do, it doubles the number of usages of Resonate Weapon and doubles the duration of each usage.

A fighter may select this feat as one of his fighter bonus feats.



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