Gunpowder Armory
Lead and Black Powder
Simple | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Martial | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Exotic | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Steaming with Fury
Simple | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|
Steam Hand Cannon | 240 gp | 1d10 | 20/x3 | 120' | 12 lb | 1 | |
Steam Rifle | 120 gp | 1d8 | 20/x3 | 80' | 80 lbs | 1 | No |
Steam Pistol | 60 gp | 1d6 | 20/x3 | 40' | 3 lbs | 1 | No |
Martial | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Steam War Cannon | 500 gp | 4d8 | 20/x3 | 160' | 24 lbs | 1 | Yes |
Exotic | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Steambolt Minigun | 2250 gp | 10d8 | - | 120' | 22 lbs | Special | Yes |
- The rules for firearm in this book overwrite similar rules for the weapons if you use these weapons alongside this supplement. However I claim no ownership over the original weapons no claim the superiority of my rules.
Fury of the West
Simple | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Martial | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Exotic | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Advanced Firearms
Simple | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Martial | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Exotic | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Legendary Firearms
Simple | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
---|---|---|---|---|---|---|---|
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Martial | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Exotic | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |
Gun Name | Cost | Damage | Critical | Range Increment | Weight | Number of Shots | Special Rules |