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Revision as of 20:04, 26 December 2010 by IGTN (talk | contribs) (Contents: Changing to new chapter titles)
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Author: IGTN (talk)
Date Created: 9 Dec 2010
Status: Outlining and Drafting
Editing: Ask on Talk and I'll make you a contributor
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Feral Libram

The Feral Libram provides rules for bringing wilderness and things that live there to the forefront of the game, including animals, faeries, giants, dragons, and plants, as well as places to visit.

Contents

Titles linked at the moment are not necessarily permanent titles, or the titles sections will have later. Many of the well-done ones and some of the more whimsical of the ones I came up with on the spot will be kept.

Chapter 1: What is Wilderness?

A Wilderness vs The Wilderness
Tamedness and Tameability

Chapter 2: Classes of the Wilds

Base Classes
Prestige Classes

Chapter 3: Put something witty about Fey here

Fey Traits
Races
Classes
Seelie and Unseelie Courts
Faerie Realms

Chapter 4: Rawr or something suitably animal

Animal and Magical Beast Types
Races
Classes
Peddling your Weres
Furries
Example Creatures

Chapter 5: Big Things: Giants and Dragons

Giant Races
Dragons
Example Dragons
Megabeasts
Collosoecology
Lairing

Chapter 6: Green's in Style (it's the new black)

Feats
Spells
Terrain Spheres

Chapter 7: Arcanoecology

WTF is up with the Plant type?
Arcanoecosystems
An Herbalist's Manual

Chapter 8: Geographology

What Shape Is the World?
Mommy, Where Do Worlds Come From?
What Does the Map Look Like, Anyway?

Chapter 9: Wilderness Adventuring

Terrain
Environment
Weather
Ecology of the PC
High-Level Wilderness Adventures
Carrying, Movement, and Exploration, but Titled Better

Chapter 10: The Wilderness Exploration Minigame

Rant
Basic Rules
Exploring the Wilderness
Graduating

Chapter 11: Locations of Interest

Touchstones
Druidic Holy Sites
The Underdark: What's Up With That?
Maybe Some Other Places, Too

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