Switch Health (3.5e Spell)
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Necromancy | |
Level: | Cleric 5, Paladin 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft + 5 ft/2 HD) |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
The Bloodslaughter Demon suddenly felt weak... he felt like he was as weak and frail as that sickly elven cleric, who was suddenly looking much better.
If the target fails their saves you and the target switch current hp totals. Excess hp over you or your targets maximum are wasted. This can be used to heal allies by giving your hp to an ally, or harm enemies by decreasing them to your current hp while healing yourself.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Paladin
Eiji-kunv |
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Facts about "Switch Health (3.5e Spell)"
Article Balance | Very High + |
Author | Eiji-kun + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Cleric 5 + and Paladin 4 + |
Range | Other + |
Rating | Undiscussed + |
School | Necromancy + |
Summary | Switch hp totals for yourself and your target. This could be used to heal allies at your expense, or harm enemies. + |
Title | Switch Health + |