Aelyra (3.5e Sourcebook)/BC/SeaWitch
Sea Witch
The Sea Witch is a full nature spellcaster that gathers its power from the “spirit of the sea”. They have a mix of lightning, wind, cold, curse, divination, enchantment, conjuration, and healing magic.
Hit Die: d6
Ability Score Bonus: +2 to Charisma and Wisdom
Starting Age: As Wizard.
Alignment: Any.
Starting Gold: 150gp
Level | BAB | Saving Throws | Special | Spells per Day | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 1st | 2nd | 3rd | |||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Spellcasting | 2 | — | — | ||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | 3 | — | — | |||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | 4 | 2 | — | |||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | 5 | 3 | — | |||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | 6 | 4 | 2 | |||||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | 6 | 5 | 3 | |||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
Spellcasting: Once between the time the sun sets, the sea witch may spend an hour memorizing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You memorizing 4 cantrips which can be cast at-will, and you memorize 3 advanced spells of each tier you are able to cast. You may cast rituals, basic spells without memorizing them. You cast these spells spontaneously by expending a spell slot of the appropriate tier. Casting a Ritual spell has a minimum casting time of 1 minute. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. Add your wisdom modifier to any damage or healing dealt by spells you cast.
Cantrips:
- Spark, Ice Bolt, Gust, Geyser, Curse of ???
1st Tier
- Basic - Cure Wounds, Sea Monster Form I, Summon Sea Monster I,
- Advanced - Dispel Magic, Locate Object, See Invisibility, Blessing of the Sea, , Flood, Chameleon, Lightning Bolt, Sleep, Hideous Laughter, Disguise Self, Cone of Cold, Entangle, Submerge, Crushing Waves, Ink Cloud, Float, Endure Elements, Fog Cloud, Gust of Wind, Charm Person,
- Rituals - ,
2nd Tier
- Basic - Bestow Curse, Remove Curse, Sea Monster Form II]], Summon Sea Monster II]],
- Advanced - Invisibility, Silence, Chain Lightning, Nauseating Breath, Freezing Storm, Control Water, Ball Lightning, Capricious Zephyr, Cyclonic Blast, (Bull Rush: Level + Charisma Mod) Wind Wall, (Duration: 1 Minute) Down Draft, Poison, Slow
- Rituals -
3rd Tier
- Basic - Sea Monster Form III, Summon Sea Monster III,
- Advanced - Vortex of Teeth, Fear, Control Winds, Eye of the Hurricane, Cone of Cold, Suggestion]], Cloak of the Sea, Deep Slumber, Wall of Water, Wall of Sand, Standing Wave, Great Thunderclap, Stinking Cloud, Tongues
- Rituals -