Azore's Trick Candle (3.5e Spell)
From Dungeons and Dragons Wiki
Revision as of 19:42, 22 April 2014 by TFBot (talk | contribs) (Text replace - "Category:3.5e [[" to "[[Category:3.5e]] [[")
| |||||||||
| |||||||||
Rate this article Discuss this article |
Transmutation | |
Level: | Bard 0, Beguiler 0, Sorcerer/Wizard 0 |
---|---|
Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One candle, torch, or small fire |
Duration: | 1 min./level |
Saving Throw: | Will negates (harmless, object) |
Spell Resistance: | Yes (harmless, object) |
This spell alters a small source of flame, such as a candle or a torch, so that it resists being put out. Mundane methods of extinguishing the flame, such as blowing it out or throwing water on it, fail if the object succeeds on a DC 10 Fortitude save. A fire source that is submerged in water still goes out, and this spell has no effect on magical methods of extinguishing flame.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Bard
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Facts about "Azore's Trick Candle (3.5e Spell)"
Article Balance | High + |
Author | Dracomortis + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Bard 0 +, Beguiler 0 + and Sorcerer/Wizard 0 + |
Range | Other + |
Rating | Undiscussed + |
School | Transmutation + |
Summary | This spell alters a small source of flame so that it resists being put out. + |
Title | Azore's Trick Candle + |