Juggernaut (4e Monster)

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Author: Liosrakia (talk)
Date Created: 02-08-2010
Status: working
Editing: Clarity edits only please
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Juggernaut

Solitary Powerful creatures who hate noise and fire. They take the form of a porcupine. Except metal. And vicous. And smart.-They don't actualy look like porcupines. As soon as I get an image, I will upload.

Juggernaut
Level 3 Elite Soldier
large natural animate (construct)
Initiative +6 Senses Perception +2, Tremorsense 10
Spike Shield aura 5; Enemies within range take a -5 penalty to attack rolls on the Juggernaut.
HP 70; Bloodied 35
Regeneration 5
AC 20; Fortitude 18, Reflex 14, Will 14
Saving Throws +1
Speed 8
Action Points 1
{BM} Claw (Standard Action(seeArmored Body, At will.)
+10 vs AC; 1d10+3
Melee.png Rolling Strike (Standard,Encounter,Recharge.D6 (6).gif Gain use of it again when bloodied.)
The juggernaut moves up to it's speed +2, and can make up to 2 claw attacks.The juggernaut can go through enemies spaces but may not end the same square as another creature. Going over a creature space deals 1d4 damage to that creature.
BasicRanged.png Basic Spike (Standard Action,At will)
Ranged 10/20; +10 vs.A.C; 1d8+3 damage
Spiked Rebuke (immediate reaction, when hit by a melee attack; At will)
The juggernaut makes a melee basic attack.
Spiked Body
Any creature that hits the Juggernaut with a melee attack takes 3 damage.
Alignment Neutral Languages (may speak common, or other language, see below)
Str 17 (+4) Dex 16 (+4) Wis 12 (+3)
Con (brb) (+(brb)) Int 12 (+2) Cha 6 (-2)

Juggernaut Tactics

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Alignment Languages
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)

Tactics

Lore

A character knows the following information with a successful check.

DC 15:
DC 20:
DC 25:

Encounter Groups

Level Encounter (XP )



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AuthorLiosrakia +
Identifier4e Monster +
RatingUndiscussed +
TitleJuggernaut +