Lift Self (3.5e Maneuver)

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Author: DaTedinator (talk)
Date Created: 1/14/2010
Status: Complete
Editing: Clarity edits only please
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Lift Self
Mental Grip (Stance)
Level: 7
Prerequisite: One Mental Grip maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

You wrap yourself in telekinetic energy, lifting yourself from the ground.

You gain a bonus on Jump checks equal to your ranks in Autohypnosis, you are treated as having a running start for all Jump checks, you double the result of all Jump checks, and you may make a special Jump check as a move action that moves you the distance you roll, regardless of your speed (i.e., your distance jumped is not limited by your speed). Additionally, the DC for a high jump is equal to the distance you're attempting to jump, rather than quadruple that.

If you are psionically focused, you may levitate yourself at will, as the levitate, except you take no penalty to attack rolls regardless of elevation.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesMental Grip

AuthorDaTedinator +
DisciplineMental Grip +
Identifier3.5e Maneuver +
Level7 +
RatingUndiscussed +
SummaryAssist your jumps with telekinesis. +
TitleLift Self +
TypeStance +