Lift Self (3.5e Maneuver)
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Mental Grip (Stance) | |
Level: | 7 |
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Prerequisite: | One Mental Grip maneuver |
Initiation Action: | 1 swift action |
Range: | Personal |
Target: | You |
Duration: | Stance |
You wrap yourself in telekinetic energy, lifting yourself from the ground.
You gain a bonus on Jump checks equal to your ranks in Autohypnosis, you are treated as having a running start for all Jump checks, you double the result of all Jump checks, and you may make a special Jump check as a move action that moves you the distance you roll, regardless of your speed (i.e., your distance jumped is not limited by your speed). Additionally, the DC for a high jump is equal to the distance you're attempting to jump, rather than quadruple that.
If you are psionically focused, you may levitate yourself at will, as the levitate, except you take no penalty to attack rolls regardless of elevation.
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