User:Cedges/Dex Monk (3.5e Optimized Character Build)
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Contents
Introduction
This dexterity based monk tries to maximize attacks per round and deal as much damage as possible with Stormguard Warrior combat rhythm attacks.
Warblade 1/Fighter 4/Monk 12, Anything with full base attack 3
Iron Heart Aura
References
- Tome of Battle (Warblade 20, Ironheart Aura 31, Stormguard Warrior 36)
- Player's Handbook II (Melee Weapon Mastery (bludgeoning), Crushing Strike)
Game Rule Components
Spells, Powers, Soulmelds, Stances, etc...
Items
<- items used in this build ->
Progression
Starting Ability Scores (Before Racial Adjustments): Str: 8, Con: 14, Dex: 18, Int: 9, Wis: 10, Cha: 8
Race (Templates): Human or Strongheart Halfling
Starting Racial Traits:
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Warblade 1 | +1 | +2 | +0 | +0 | Two Weapon Fighting, Weapon Finesse | Battle Clarity, Weapon Aptitude | Moment of Perfect Mind1, Punishing Stance, Steel Wind, Steely Strike, -2/-2 with no bonus |
2nd | Fighter 1 | +2 | +4 | +0 | +0 | Weapon Focus | ||
3rd | Fighter 2 | +3 | +5 | +0 | +0 | Two Weapon Defense1, Ironheart Aura | ||
4th | ??2 | +4 | +7 | +0 | +0 | +1 dex | ||
5th | Fighter 3 | +5 | +7 | +1 | +1 | |||
6th | Fighter 4 | +6/+1 | +8 | +1 | +1 | Improved Two-Weapon Fighting, Stormguard Warrior | -2/-2/-7/-7, up to +20 damage - build starts to work | |
7th | Monk 1 | +6/+1 | +10 | +3 | +3 | Improved Grapple or Stunning Fist | Flurry of blows -2/-2, bonus feat, unarmed strike 1d6, | -4/-4/-4/-9/-9, +25 damage |
8th | Monk 2 | +7/+2 | +11 | +4 | +4 | Combat Reflexes3 | evasion | +2 dex |
9th | Monk 3 | +8/+3 | +11 | +4 | +4 | Weapon Specialization | still mind, speed +10' | |
10th | Monk 4 | +9/+4 | +12 | +5 | +5 | Ki strik (magic), slow fall 20', unarmed strike 1d8 | ||
11th | Monk 5 | +9/+4 | +12 | +5 | +5 | Flurry of blows -1/-1, purity of body, +1 AC | -3/-3/-3/-8/-8, +25 damage | |
12th | Monk 6 | +10/+5 | +13 | +6 | +6 | Improved Disarm or Improved Trip, Melee Weapon Mastery (Bludgeoning) | slow fall 30', speed +20' | +3 dex |
13th | Monk 7 | +11/+6/+1 | +13 | +6 | +6 | wholeness of body | -3/-3/-3/-8/-8/-13, +30 damage | |
14th | Monk 8 | +12/+7/+2 | +14 | +7 | +7 | slow fall 40', unarmed strike 1d10 | ||
15th | Monk 9 | +12/+7/+2 | +14 | +7 | +7 | Greater Two-weapon Fighting | Flurry of blows -0/-0, improved evasion, speed +30' | -2/-2/-2/-7/-7/-12/-12, +35 damage |
16th | Monk 10 | +13/+8/+3 | +15 | +8 | +8 | 'Ki' strike (lawful), slow fall 50', +2 AC | +4 dex | |
17th | Monk 11 | +14/+9/+4 | +15 | +8 | +8 | Flurry of blows -0/-0/-0, diamond body | -2/-2/-2/-2/-7/-7/-12/-12, +40 damage | |
18th | Monk 12 | +15/+10/+5 | +16 | +9 | +9 | Crushing Strike | abundant step, slow fall 60', unarmed strike 2d6, speed +40' | Each attack that hits adds +1 to hit for the remaining attacks in the round |
19th | ??2 | +16/+11/+6/+1 | + | + | + | -2/-2/-2/-2/-7/-7/-12/-12/-17, +45 damage | ||
20th | ??2 | +17/+12/+7/+2 | + | + | + | +5 dex | ||
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Other Components
If you take perfect mind, max out concentration for a better will save.
Highlights
<- How and why this build works, also a place to show off just what the build can do ->
Tactics
Take a full-round attack against a single opponent with combat rhythm using touch attacks that do no damage but give +5 damage to damage rolls against that opponent next round, gaining a huge bonus to damage rolls. Attack the same opponent full round on the next turn and hit them multiple times with the bonus.
Further Optimization
<- Take it to the next level ->
Side Notes
<- overview of additional info about this build ->
Limitations
DM Counters:
- Actually use the full round withdraw action
Variants
Switch out any of the ?? class levels for something with full BAB.
Miscellaneous
<- Any other side notes that don't fit in the above sections. ->
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