User:Cedges/Dex Monk (3.5e Optimized Character Build)

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Author: Cedges (talk)
Date Created: 6/3/2010
Status: Idea
Editing: Clarity edits only please
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Introduction

This dexterity based monk tries to maximize attacks per round and deal as much damage as possible with Stormguard Warrior combat rhythm attacks.

Warblade 1/Fighter 4/Monk 12, Anything with full base attack 3

Iron Heart Aura

References

  • Tome of Battle (Warblade 20, Ironheart Aura 31, Stormguard Warrior 36)
  • Player's Handbook II (Melee Weapon Mastery (bludgeoning), Crushing Strike)

Game Rule Components

Spells, Powers, Soulmelds, Stances, etc...

Items

<- items used in this build ->

Progression

Starting Ability Scores (Before Racial Adjustments): Str: 8, Con: 14, Dex: 18, Int: 9, Wis: 10, Cha: 8

Race (Templates): Human or Strongheart Halfling

Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Warblade 1 +1 +2 +0 +0 Two Weapon Fighting, Weapon Finesse Battle Clarity, Weapon Aptitude Moment of Perfect Mind1, Punishing Stance, Steel Wind, Steely Strike, -2/-2 with no bonus
2nd Fighter 1 +2 +4 +0 +0 Weapon Focus
3rd Fighter 2 +3 +5 +0 +0 Two Weapon Defense1, Ironheart Aura
4th  ??2 +4 +7 +0 +0 +1 dex
5th Fighter 3 +5 +7 +1 +1
6th Fighter 4 +6/+1 +8 +1 +1 Improved Two-Weapon Fighting, Stormguard Warrior -2/-2/-7/-7, up to +20 damage - build starts to work
7th Monk 1 +6/+1 +10 +3 +3 Improved Grapple or Stunning Fist Flurry of blows -2/-2, bonus feat, unarmed strike 1d6, -4/-4/-4/-9/-9, +25 damage
8th Monk 2 +7/+2 +11 +4 +4 Combat Reflexes3 evasion +2 dex
9th Monk 3 +8/+3 +11 +4 +4 Weapon Specialization still mind, speed +10'
10th Monk 4 +9/+4 +12 +5 +5 Ki strik (magic), slow fall 20', unarmed strike 1d8
11th Monk 5 +9/+4 +12 +5 +5 Flurry of blows -1/-1, purity of body, +1 AC -3/-3/-3/-8/-8, +25 damage
12th Monk 6 +10/+5 +13 +6 +6 Improved Disarm or Improved Trip, Melee Weapon Mastery (Bludgeoning) slow fall 30', speed +20' +3 dex
13th Monk 7 +11/+6/+1 +13 +6 +6 wholeness of body -3/-3/-3/-8/-8/-13, +30 damage
14th Monk 8 +12/+7/+2 +14 +7 +7 slow fall 40', unarmed strike 1d10
15th Monk 9 +12/+7/+2 +14 +7 +7 Greater Two-weapon Fighting Flurry of blows -0/-0, improved evasion, speed +30' -2/-2/-2/-7/-7/-12/-12, +35 damage
16th Monk 10 +13/+8/+3 +15 +8 +8 'Ki' strike (lawful), slow fall 50', +2 AC +4 dex
17th Monk 11 +14/+9/+4 +15 +8 +8 Flurry of blows -0/-0/-0, diamond body -2/-2/-2/-2/-7/-7/-12/-12, +40 damage
18th Monk 12 +15/+10/+5 +16 +9 +9 Crushing Strike abundant step, slow fall 60', unarmed strike 2d6, speed +40' Each attack that hits adds +1 to hit for the remaining attacks in the round
19th  ??2 +16/+11/+6/+1 + + + -2/-2/-2/-2/-7/-7/-12/-12/-17, +45 damage
20th  ??2 +17/+12/+7/+2 + + + +5 dex
  1. Optional, not really part of the build
  2. Any class with full BAB. For level 4 this can't be fighter, and is assumed to have saves of 2,0,0. Crusader might be nice for Martial Spirit and heal 2 hitpoints per successful attack.
  3. Or Deflect Arrows

Other Components

If you take perfect mind, max out concentration for a better will save.

Highlights

<- How and why this build works, also a place to show off just what the build can do ->

Tactics

Take a full-round attack against a single opponent with combat rhythm using touch attacks that do no damage but give +5 damage to damage rolls against that opponent next round, gaining a huge bonus to damage rolls. Attack the same opponent full round on the next turn and hit them multiple times with the bonus.

Further Optimization

<- Take it to the next level ->

Side Notes

<- overview of additional info about this build ->

Limitations

DM Counters:

  • Actually use the full round withdraw action

Variants

Switch out any of the ?? class levels for something with full BAB.

Miscellaneous

<- Any other side notes that don't fit in the above sections. ->

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