Infestor
An infestor is the last sight many have seen... with human eyes.
The infestor is a intelligent zerg horror that works to actively spread the influence of the swarm by infesting those vulnerable to its corruption. It resembles nothing so much as a gigantic slug with glowing fluid sacks and a tentacled maw. It is always accompanied by an assortment of infested humanoids who defend it to the death.
Infestor Level 16 Elite Controler
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Huge natural magical beast (zerg) XP 1400
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Initiative +12
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Senses Perception +15, darkvision, termorsense 10
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HP 157; Bloodied 78
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AC 30; Fortitude 28, Reflex 27, Will 30
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Saving Throws +2
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Speed 6, 8 burrow
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Action Points 1
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Body Slam (standard; at-will)
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+19 vs. AC; 2d8 + 3 damage, and the target is pushed 2 squares.
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Neural Parasite (standard; encounter) ♦ Charm, Disease, Psychic
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Reach 3; +20 vs. Will; 4d8 + 5 psychic damage, and the target takes ongoing 5 psychic damage and is dazed (save ends).
First failed save: The target is dominated and takes ongoing 10 psychic damage (save ends). Saves against this effect are made with a -5 penalty.
Special: If the target moves more than 3 squares from the infestor, this effect ends. If the target drops to 0 hit points while dominated by this effect, the target contracts zerg infestation (see below), falls unconscious, and is swallowed by the infestor. (It is removed from play, line of sight and effect cannot be drawn to the swallowed creature. Do not roll death saving throws for the creature. If the infestor is slain, the creature appears in a square formerly occupied by the infestor with 1 hit point.)
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Spawn Infested (standard; recharge )
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Close burst 3; creates an infested defender (see below) within the burst. If this is the first time the power is used this encounter, it produces an additional infested. Each spawned creature acts immediately after the infestor, on its initiative count. This ability cannot recharge if the infestor's personal entourage contains infested defenders. (Spawned cretures do not award additional experience.)
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Fungal Growth (standard; sustain minor; recharge ) ♦ Acid, Zone
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Close burst 3; creates a zone of infested earth that is considered difficult terrain. Creatures entering or starting their turns within the zone take 10 acid damage. This power may be used while the infestor is burrowed just beneath a surface, centered at a square directly above it.
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Alignment Unaligned
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Languages Telepathy 20 (zerg only)
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Skills Dungeoneering +20, Heal +20, Stealth +17
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Str 19 (+12)
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Dex 18 (+12)
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Wis 24 (+15)
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Con 21 (+13)
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Int 11 (+8)
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Cha 6 (+6)
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Infestor Tactics
The infestor approaches with surprise, if possible, burrowing up from beneath. It telepathically calls its minions to the battle and immediately attempts to ensnare an enemy that appears weak-willed with its neural parasite attack, consuming the target if it falls unconcious. On the next round it unleashes fungal growth (caring not for its new minion, who will succumb all the quicker as a result) and burrows just beneath the ground. It surfaces to spawn more infested, if its entourage of defenders is slain. (Each infestor begins the encouter with 4 infested defenders designated as it's entourage. If slain, the its defenders are bequeathed to another infestor present, if any.)
Infested Defender Level 16 Minion Soldier
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Medium natural humanoid (zerg) XP 350
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Initiative +12
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Senses Perception +11, darkvision
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HP 1; a missed attack never damages a minion.
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AC 32; Fortitude 28, Reflex 27, Will 26
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Speed 6
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Grapple (standard; at-will)
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+23 vs. AC; 16 damage, and the target is grabbed.
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Death Burst (free, when reduced to 0 hit points; at-will) ♦ Acid
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Close burst 1; +21 vs. Reflex; 16 acid damage. If the target is grabbed by the infested defender, it takes ongoing 5 acid damage as well.
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Alignment Unaligned
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Languages --
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Str 24 (+15)
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Dex 18 (+12)
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Wis 17 (+11)
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Con 21 (+13)
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Int 8 (+7)
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Cha 6 (+6)
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Infested Humanoid
Infested Humanoid Level 16 Minion Soldier
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Medium natural humanoid (infested zerg) XP 0
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Initiative +12
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Senses Perception +11, darkvision
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HP 1; a missed attack never damages a minion.
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AC 32; Fortitude 28, Reflex 27, Will 26
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Speed 6
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Grapple (standard; at-will)
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+21 vs. AC; 16 damage, and the target is grapped (until escape). The target takes a penalty to the check equal to the number of other adjacent infested humanoids.
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Death Burst (immediate reaction, when reduced to 0 hit points; encounter) ♦ Acid
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Close burst 1; +19 vs. Reflex; 13 acid damage. This attack deals an additional 7 acid damage to the target, if it is grabbed by this infested humanoid.
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Alignment Unaligned
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Languages --
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Str 21 (+13)
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Dex 18 (+12)
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Wis 17 (+11)
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Con 18 (+12)
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Int 8 (+7)
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Cha 6 (+6)
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Infestor Lore
A character knows the following information with a successful Nature check.
- DC 15:
- DC 20:
- DC 25:
Encounter Groups
Infestors are encountered with other zerg and always accompanied by an entourage of infested.
Level Encounter (XP )
Souces
[1] StarCraft Wiki: Infestor
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