Tome of Prowess (3.5e Sourcebook)/Going Further

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Revision as of 00:05, 25 January 2010 by Tarkisflux (talk | contribs) (Variant Rules)
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This is a skeleton of the page to come, since I still need to write it. Eventually it might (because I could still drop any or all of these ideas) include:

You Haven't Seen Half of What I Can Do

Rant about allowing players to use their skills creatively in ways similar to those spelled out here, but not actually spelled out here.

Variant Skill Rules

Selectable Class Skills

Start with a smaller selection of core skills, and then pick a couple of extra ones. Good for making more varied characters, bad for restricting skill combinations to particular character groups.

Primary, Secondary, and Tertiary Skills

Class skills become tertiary, and have a 1/2(level+3) limit. Class skills become secondary, and have a 3/4(level+3) limit. You don't start with any set primary skills, but they have the standard (level+3) limit.

You then get to pick a number of skills to advance up a grade, tertiary -> secondary or secondary -> primary (but not tertiary->primary, one step only), and then spend your skill points under those new caps. Similar to selectable class skills in terms of additional character concepts that it opens, but is a weaker version in terms of power and combining issues.

Melee and Ranged Attacks as Skills

Yes, really. Well, maybe. It's a weird one.