Extreme Speed (3.5e Feat)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Extreme Speed [General]
Prerequisites: Jaunt class feature or ability to cast [Teleportation] subschool spellBenefit: The movement from the jaunt class feature or any [Teleportation] subschool spell you cast is now considered extremely fast movement instead of teleportation. You are limited to where you can travel by your movement speeds; thus you cannot teleport through a locked door unless you could walk through it, nor could you teleport into the air without a fly speed, or teleport if you are otherwise immobilized.
On the other hand, effects which stop teleportation do not stop your "teleport" effects. The 'movement' during your teleport does not provoke attacks of opportunity. It may trigger traps or effect along the way although by then you will be at your next location and all effect which you triggered happen right at the end of your movement, only affecting you if you are in range.
You may use Tumble to not provoke from using or casting your [Teleportation]-effect as if you were moving out of a threatened space.
You may suppress or resume the use of this feat as a free action.
Special: You may select this feat as a trait, if you do you cannot switch it off.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Leziadv |
---|
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Jaunt class feature or ability to cast [Teleportation] subschool spell + |
Rating | Undiscussed + |
Title | Extreme Speed + |
Type | General + |