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Dervish (Martial Archetype)

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Author: Rlyehable (talk)
Date Created: 2016-09-05
Status: Sandbox
Editing: Clarity edits only please
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Dervish is a martial archetype of the Fighter class.

Whether the whirling dervish of the Indian subcontinent, the Norse berserker, or other legendary warriors, the Dervish relies on agility, movement, and quick attacks to win the battle.  

Limitations

This archetype relies on agility rather on heavy armor for protection. The Martial Archetype Features (listed below), except for Additional Fighting Style, may not be utilized while wearing heavy armor or wielding a heavy weapon. 

Unarmored Defense

Starting when you choose this archetype at 3rd level, your defense is based more on agility than armor. While wearing no armor, your armor class equals 10 + double your Dexterity bonus. 

Lightning Strike

You may use you bonus action to make one melee weapon attack. This does not count as an attack action for the extra attack feature. 

Fluid Movement

Starting at 7th level, you may use your bonus action to disengage

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature. 

Whirlwind Attack

At 10th level, you can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target. 

Lightning Reflexes

Starting at 15th level, if you are attacked or forced to make a saving throw, you may use your reaction to take the Dodge action. 

Evasion

At 18th level, you can nimbly dodge out of the way of certain area effects. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.


Notes


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