User:Brainduster/Alraune, Variant (3.5e Race)
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Alraune (Variant)
Slow-moving plant-people with creeper tendrils and a couple balance considerations. Like what's said on the Other Page, the Alraune is a plant. They’re sort of like Dryads: usually green (or sometimes blue, yellow, pink, red, purple... or whatever) in skin colour, they usually appear as pretty humanoid girls, though they're not above looking like somewhat feminine androgynous people.
This is only from the waist up, though – their bodies appear to be emerging from a giant flower, with long, winding vines beneath, trailing on the ground below and behind them, propelling them forward with a gait between slithering and shuffling.
- Plant (Augmented Fey OR Augmented Humanoid): Alraune are humanoid-shaped plants. Sure, some are shaped like cute girls in pretty flowers with hidden murdertendrils, but they are still pretty much fundamentally plants at the end of the day.
- Medium: As a Medium creature, an alraune has no special bonuses or penalties due to its size.
- Alraune base land speed is 15' feet.
- Modified Plant Traits: Alraune are quite similar to but not quite like plants. They retain the Photosynthesis and Tap the Earth abilities, which is pretty sweet, but they also have specific fiddly bits and are subject to precision damage and critical hits. They have brains and personalities and generally require a good night's sleep. Due to their pseudohybrid nature, Alraune are also subject to normal diseases.
- Whiptendrils: Alraune have fleshy creeper tendrils which they can use like fleshy knife-whips against their enemies. All alraune have two of these; they deal 1d6 Bludgeoning/Slashing damage, can be used with a reach of up to 15', do not threaten any squares, can be used to do trip attacks, and provoke Attacks of Opportunity when used against adjacent opponents.
These tendrils have Improved Grab; if an alraune hits a single target with both tendrils in a turn, she can use Improved Grab against a creature of her size or smaller, rather than only smaller. Even though an alaraune has these two murder-tendrils, she still has arms and can wield things.
- Speak With Plants (Ex): All alraune can chat up plants and use Diplomacy (or Affability) on them as if they were people. But they're not. They're plants. They usually have nothing interesting to say.
- Automatic Languages: Common, I guess? Sylvan?
- Bonus Languages: This is between you and the lord.
- Favored Class: Druid, Totemist, Spirit Shaman, Elemental Weird, Alraune Paragon
- Level Adjustment: +0
- Effective Character Level: 1
"Vital" Statistics
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
18 years | +1d4 | +2d4 | +3d8 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
100 years | 150 years | 200 years | +2d100% of current age years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 55" | +2d8 | 140lb lb. | × (2d3) lb. |
Female | 56" | +2d10 | 150lb lb. | × (2d4) lb. |
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