Expanded Movement Options (3.5e Variant Rule)
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Retreat
The inability to retreat, and the way 5' steps make tactical movement redundant at times are both problems that face D&D. With this variant, we fix both of these problems.
Mechanics
With the use of this variant, remove the 5' step action from the game. Instead, replace it with this action:
Retreat
- As an immediate action, you may move up to your base speed and gain a +10 bonus to initiative on your next round. For one round you may not take any standard or full-round action apart from the Withdraw action and take a -2 penalty to saves and AC. Movement from the use of this ability does no provoke an attack of opportunity. If you use this ability in the middle of a creature's turn, it goes off after their turn is over.
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Facts about "Expanded Movement Options (3.5e Variant Rule)"
Author | Ghostwheel + |
Identifier | 3.5e Variant Rule + |
Rating | Undiscussed + |
Title | Expanded Movement Options + |