Expanded Movement Options (3.5e Variant Rule)

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Author: Ghostwheel (talk)
Date Created: May 10, 2013
Status: Complete
Editing: Clarity edits only please
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Retreat

The inability to retreat, and the way 5' steps make tactical movement redundant at times are both problems that face D&D. With this variant, we fix both of these problems.

Mechanics

With the use of this variant, remove the 5' step action from the game. Instead, replace it with this action:

Retreat

As an immediate action, you may move up to your base speed and gain a +10 bonus to initiative on your next round. For one round you may not take any standard or full-round action apart from the Withdraw action and take a -2 penalty to saves and AC. Movement from the use of this ability does no provoke an attack of opportunity. If you use this ability in the middle of a creature's turn, it goes off after their turn is over.



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AuthorGhostwheel +
Identifier3.5e Variant Rule +
RatingUndiscussed +
TitleExpanded Movement Options +