User:Wildmage/Sandbox5
Soul-Rage Shield Beares Ghosts
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Soul-Rage Wraith
SOUL-RAGE WRAITH
Soul-Rage wraiths are incorporeal creatures born of the anger and wrath of heroes died in vain. In most cases, the grim silhouette of a soul-rage wraith might appear armored or outfitted with weapons. This appearance does not affect the creature’s AC or combat abilities but only reflects the shape it had in life. The oldest and most malevolent Soul-rage wraiths lurk in the depths of forgotten temples and other forsaken places. They can sense the approach of living creatures, and hunger for them. The soul-rage wraith possesses unearthly quickness, and makes use of its Spring Attack feat and natural reach to strike with deadly effect and melt back into the shadows—or the walls.
Since they are incorporeal, they are weightless.
Soul-Rage Wraiths understand ommon, Infernal, Abysal and celstiel.
Combat
Mighty Rage (Ex): A soul-rage wraith will enter a mighty rage as soon as combat begins and this will end when all opponents or the soul-rage wraith is dead. When the soul-rage wraith enters Mighty Rage it gains a +8 bonus to Strength and a +4 morale bonus on saves. It also take a -2 penalty to AC.
Terror Aura (Su): any living creature can sense the unnatural presence of a wraith at a distance of 30 feet. They must make a Will save or become panicked as long as they are within that range.
Inspire Rage (Su): Any creature with the ability to Rage which comes withind 50 feet of a soul-rage wraith will automatical enter Rage even if no uses are left.
Lifesense (Su): A soul-rage wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability. It also senses the strength of their life force automatically, as if it had cast deathwatch.
Constitution Drain (Su): Living creatures hit by a soul-rage wraith’s incorporeal touch attack must succeed on a DC 25 Fortitude save or take 1d8 points of Constitution drain. The save DC is Charisma-based. On each such successful attack, the dread wraith gains 5 temporary hit points.