User:Wildmage/Sandbox5

From Dungeons and Dragons Wiki
< User:Wildmage
Revision as of 09:19, 6 June 2011 by Wildmage (talk | contribs) (//temp)
Jump to: navigation, search

Soul-Rage Shield Beares Ghosts


---


Soul-Rage Wraith

SOUL-RAGE WRAITH

Soul-Rage Wraith
Size/Type: Large Undead (Incorporeal)
Hit Dice: 18d12 (117 hp)
Initiative: +13
Speed: Fly 60 ft. (good) (12 squares)
Armor Class: 28 (+9 Dex, +9 deflection),, touch 28, flat-footed 19
Base Attack/Grapple: +8/—
Attack: Incorporeal touch +18 melee (2d6 plus 1d8 Constitution drain)
Full Attack: Incorporeal touch +18 melee (2d6 plus 1d8 Constitution drain)
Space/Reach: 10 ft./10 ft.
Special Attacks: Constitution drain
Special Qualities: Darkvision 60 ft., incorporeal traits, lifesense 60 ft., undead traits, Terror aura, Inspire rage, Mighty Rage
Saves: Fort +5, Ref +14, Will +14
Abilities: Str , Dex 28, Con , Int 17, Wis 18, Cha 28
Skills: Diplomacy +9, Hide +24, Intimidate +26, Knowledge (religion) +22, Listen +25, Search +22, Sense Motive +23, Spot +25, Survival +4 (+6 following tracks)
Feats: AlertnessB, Blind Fight, Combat Reflexes, Dodge, Improved InitiativeB, Improved Natural Attack (incorporeal touch), Mobility, Spring Attack
Environment: Any
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: any evil
Advancement: 17–32 HD (Medium)
Level Adjustment:


Soul-Rage wraiths are incorporeal creatures born of the anger and wrath of heroes died in vain. In most cases, the grim silhouette of a soul-rage wraith might appear armored or outfitted with weapons. This appearance does not affect the creature’s AC or combat abilities but only reflects the shape it had in life. The oldest and most malevolent Soul-rage wraiths lurk in the depths of forgotten temples and other forsaken places. They can sense the approach of living creatures, and hunger for them. The soul-rage wraith possesses unearthly quickness, and makes use of its Spring Attack feat and natural reach to strike with deadly effect and melt back into the shadows—or the walls.

Since they are incorporeal, they are weightless.

Soul-Rage Wraiths understand ommon, Infernal, Abysal and celstiel.

Combat

Mighty Rage (Ex): A soul-rage wraith will enter a mighty rage as soon as combat begins and this will end when all opponents or the soul-rage wraith is dead. When the soul-rage wraith enters Mighty Rage it gains a +8 bonus to Strength and a +4 morale bonus on saves. It also take a -2 penalty to AC.

Terror Aura (Su): any living creature can sense the unnatural presence of a wraith at a distance of 30 feet. They must make a Will save or become panicked as long as they are within that range.

Inspire Rage (Su): Any creature with the ability to Rage which comes withind 50 feet of a soul-rage wraith will automatical enter Rage even if no uses are left.

Lifesense (Su): A soul-rage wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability. It also senses the strength of their life force automatically, as if it had cast deathwatch.

Constitution Drain (Su): Living creatures hit by a soul-rage wraith’s incorporeal touch attack must succeed on a DC 25 Fortitude save or take 1d8 points of Constitution drain. The save DC is Charisma-based. On each such successful attack, the dread wraith gains 5 temporary hit points.