Zeitgeist (3.5e Race)

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Author: Franken Kesey (talk)
Date Created: 2/27/2011
Status: in infancy
Editing: Clarity edits only please
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The zeitgeist is enthroned with a mijusi guard in foreground.

Zeitgeist

Fat ugly slug’s with superior mind control.

Personality

Zeitgeist, like other slaver and genocide aliens (hekatonped, setenall, and uberich), have a hatred for other species - only seeing others as cattle. Yet they do understand the benefits of diplomacy, and have been known to hold business alliances. The sheep are easier to control (and thus more efficient) when undisturbed and "happy".

Physical Description

Zeitgeists are large blue slug-like beings


Relations

Zeitgeist have a quasi-alliance with the [[hekatonped. Who helped them take over the mijusi - a highly profitable venture. They are usally seen with a slew of bodyguards (invicibles and setenall, are the most common); and always have a hekatonped, shapechanger, and v'kai infintrators in there employment.

Most aliens greatly distrust zeitgeist, though the wise repect their power.

Alignment

Are inherently Evil, usually tending towards lawful - don't be fooled or thwarted by their acts... For they have many.

Lands

Zeitgeist have no planet of their own, instead they leech on other planets wealth, until the resources dry up, then move onto another hapless world. They have nothing to give, but all to take! ...And the means to take.

Religion

Our business

Language

Racial Traits

  • -4 Strength, -4 Dexterity, -2 Constitution, +4 Wisdom, +6 Charisma: Why be physical if one can make others do the job.
  • Aberration (Bug, Evil, Xenoblooded)
  • Medium: As a Medium creature, a Zeitgeist has no special bonuses or penalties due to its size.
  • Powerful Bulk: The bulk of zeitgeists lets them function in many ways as if they were one size category larger. Whenever a zeitgeist is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the zeitgeist is treated as one size larger if doing so is advantageous to him. A zeitgeist is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. However, his space and reach remain those of a creature of his actual size. Also the above benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. Unlike powerful build, a zeitgeist cannot use weapons designed for a creature one size larger without penalty.
  • Zeitgeist have a slime speed of 20 feet. The slime is secreted from its underside.
  • Bright-light Vision: Zeitgeist can see in the light up to 40 feet.
  • Darkvision: A zeitgeist can see in the dark up to 40 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a zeitgeist can function just fine with no light at all.
  • Courtier (Sp):
    • detect thoughts: 1/day (Every 3HD past 1st (4th, 7th, etc.) it can be used an additional time.)
      • At 2HD - comprehend languages: 1/day (Every 3HD past 2st (5th, 8th, etc.) it can be used an additional time.)
        • At 3HD - three 1st level enchantment spells become racial spells that may be used once per day for every 3HD.
          • At 4HD - tongues 1/day (Every 5HD past 2st (7th, 12th, etc.) it can be used an additional time.)
            • At 5HD - two 2nd level enchantment spells becomes a racial spell that may be used once per day for every 5HD.
              • At 6HD - probe thoughts: 1/day (Every 7HD past 2st (9th, 16th, etc.) it can be used an additional time.)
                • At 7HD - one 3nd level enchantment spell becomes a racial spell that may be used once per day for every 7HD.
  • Slimy Saliva (Su): Should a victim come in contact with the mucus within a zeitgeists' mouth, they must make a Fort then Will save DC(10 + zeitgeist HD), or surcum to its control!
    • treat like a maximized psionic dominate. Each victim can be controlled only twice per day.
  • Automatic Languages: Common, Zeit
  • Bonus Languages: Any
  • Favored Class: Bard, Biomancer, Blackguard, Cleric, Grimoire Necromancer, Necromancer, Toxinblade, Weeper, Witch, Witch Doctor
  • Level Adjustment: +3
  • Effective Character Level: 4

Vital Statistics

Table: Zeitgeist Random Starting Ages
Adulthood Simple Moderate Complex
10 years +2d4 +3d8 +4d12
Table: Zeitgeist Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
25 years 45 years 65 years +2d6 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Zeitgeist Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4' +3d4 200 lb. × (5d10) lb.
Female 5' +3d6 300 lb. × (10d10) lb.



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Facts about "Zeitgeist (3.5e Race)"
AuthorFranken Kesey +
Effective Character Level4 +
Favored ClassBard +, Biomancer +, Blackguard +, Cleric +, Grimoire Necromancer +, Necromancer +, Toxinblade +, Weeper +, Witch + and Witch Doctor +
Help Wanted ReasonGeneral development assistance requested. +
Identifier3.5e Race +
Level Adjustment3 +
Racial Ability Adjustments-4 Strength +, -4 Dexterity +, -2 Constitution +, +4 Wisdom + and +6 Charisma +
RatingUnrated +
SizeMedium +
SubtypeBug +, Evil + and Xenoblooded +
SummaryFat ugly slug’s with superior mind control. +
TitleZeitgeist +
TypeAberration +