Sylvan Occultist (3.5e Class)
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Sylvan Occultist
Having inherited power from ancestors who dealt with dangerous Sylvan powers, Sylvan Occultists are capable of causing or solving all sorts of havoc.
Making a Sylvan Occultist
Sylvan Occultists are a bit squishy, but they make up for it by being powerful casters.
Abilities: Intelligence, Charisma, and Wisdom all have bearing on the Sylvan Occultist's class features. Strength can be dumped freely, while Dexterity and Constitution can be dumped with care.
Races: Races that have never had contact with powerful Sylvan entities cannot contain Sylvan Occultists.
Alignment: Any. Faeries are more than a bit Chaotic, but the same is not necessarily true for people who are related to people who wanted power.
Starting Gold: 2d4×10 gp (50 gp).
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | Strain Costs by Spell Level | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | |||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Unfortunate Miscommunication | 2 | 10 | — | — | — | — | ||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Reflexive Magic +2 | 1 | 8 | — | — | — | — | ||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | 0 | 7 | 9 | — | — | — | |||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | 0 | 6 | 8 | — | — | — | |||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | Reflexive Magic +4 | 0 | 5 | 7 | 9 | — | — | ||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | 0 | 4 | 6 | 8 | — | — | |||||||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +5 | 0 | 3 | 5 | 7 | 9 | — | |||||||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +6 | Reflexive Magic +6 | 0 | 2 | 4 | 6 | 8 | — | ||||||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +6 | 0 | 1 | 3 | 5 | 7 | 9 | |||||||||||||||||||||||||||||||
10th | +5 | +3 | +3 | +7 | 0 | 0 | 2 | 4 | 6 | 8 | |||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Skills, Tome of Prowess Variant (4 per level, ×4 at 1st level)
Arcana (Int),
Bluff (Int),
Ciphers (Int),
Cultures (Cha),
Dowsing (Wis),
Perception (Wis)
Class Features
All of the following are class features of the Sylvan Occultist.
Weapon and Armor Proficiency: Sylvan Occultists are proficient with simple weapons, but no kinds of armor.
Spells: Sylvan Occultist spells never have a somatic component, and only have a verbal component (which is always composed of Sylvan words) if their strain cost is greater than 1. As such, Sylvan Occultists never suffer from Arcane Spell Failure.
Sylvan Occultists have a strain tolerance equal to their Charisma score plus one-half their Sylvan Occultist level.
The saving throw DC for a Sylvan Occultist spell is equal to 10 + one-half their character level + their Wisdom modifier.
Sylvan Occultist spells are a pain to remember. As such, Sylvan Occultists can only know a number of spells equal to their Intelligence score or three times their class level, whichever is lower. It is possible for a Sylvan Occultist to forget an old spell in favor of learning a new spell. This takes one hour of reading and an Intelligence check with a DC equal to 10 + the spell's level.
Sylvan Occultist spells are drawn from the sylvan occultist spell list.
Unfortunate Miscommunication: As an unfortunate side effect of being able to use Sylvan to do magic, it becomes impossible for the Sylvan Occultist to speak Sylvan without casting spells randomly.
Reflexive Magic: At level 2, whenever the Sylvan Occultist is attacked or forced to make a Reflex save, he may choose to pay 1 Strain. If he does, he gets a +2 bonus to AC against that attack or a +2 bonus to that Reflex save. This improves to a +4 bonus at level 5, and a +6 bonus at level 8.
Ex-Sylvan Occultists
If all Sylvan presence is eradicated from a plane, Sylvan Occultists lose their power while in that plane.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Very High + |
Author | Foxwarrior + |
Base Attack Bonus Progression | Poor + |
Class Ability | Prepared Spellcasting +, Spontaneous Spellcasting + and Alternate Magic + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 10 + |
Minimum Level | 1 + |
Rating | Undiscussed + |
Reflex Save Progression | Poor + |
Skill | Bluff +, Concentration +, Decipher Script +, Diplomacy +, Disguise +, Handle Animal +, Heal +, Hide +, Knowledge +, Listen +, Profession +, Ride +, Sense Motive +, Sleight of Hand +, Spellcraft +, Spot +, Survival +, Use Magic Device + and Use Rope + |
Skill Points | 4 + |
Summary | A dangerous wielder of inherited power. Uses prepared spontaneous casting. + |
Title | Sylvan Occultist + |
ToP Skill | Arcana +, Bluff +, Ciphers +, Cultures +, Dowsing + and Perception + |
Will Save Progression | Good + |