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Author: Techpriest88 (talk)
Date Created: 4/26/10
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Infestor

An infestor is the last sight many have seen... with human eyes.

The infestor is a intelligent zerg horror that works to actively spread the influence of the swarm by infesting those vulnerable to its corruption. It resembles nothing so much as a gigantic slug with glowing fluid sacks and a tentacled maw. It is always accompanied by an assortment of infested humanoids who defend it to the death.

Infestor
Level 16 Elite Controler
Huge natural magical beast (zerg)
XP 1400
Initiative +12 Senses Perception +15, darkvision, termorsense 10
HP 157; Bloodied 78
AC 30; Fortitude 28, Reflex 27, Will 30
Saving Throws +2
Speed 6, 8 burrow
Action Points 1
BasicMelee.png Body Slam (standard; at-will)
+19 vs. AC; 2d8 + 3 damage, and the target is pushed 2 squares.
Melee.png Neural Parasite (standard; encounter) ♦ Charm, Disease, Psychic
Reach 3; +20 vs. Will; 4d8 + 5 psychic damage, and the target takes ongoing 5 psychic damage and is dazed (save ends).

First failed save: The target is dominated and takes ongoing 10 psychic damage (save ends). Saves against this effect are made with a -5 penalty. Special: If the target moves more than 3 squares from the infestor, this effect ends. If the target drops to 0 hit points while dominated by this effect, the target contracts zerg infestation (see below), falls unconscious, and is swallowed by the infestor. (It is removed from play, line of sight and effect cannot be drawn to the swallowed creature. Do not roll death saving throws for the creature. If the infestor is slain, the creature appears in a square formerly occupied by the infestor with 1 hit point.)

Close.png Spawn Infested (standard; recharge D6 (4).gif D6 (5).gif D6 (6).gif)
Close burst 3; creates an infested defender (see below) within the burst. If this is the first time the power is used this encounter, it produces an additional infested. Each spawned creature acts immediately after the infestor, on its initiative count. This ability cannot recharge if the infestor's personal entourage contains infested defenders. (Spawned cretures do not award additional experience.)
Close.png Fungal Growth (standard; sustain minor; recharge D6 (5).gif D6 (6).gif) ♦ Necrotic, Poison, Zone
Close burst 3; creates a zone of infested earth that corrupts those treading upon it. The zone is considered difficult terrain. Creatures other than zerg entering or starting their turns within the zone take 10 necrotic and poison damage. This power may also be used while the infestor is burrowed just beneath a surface, manifesting centered at a square directly above it.
Alignment Unaligned Languages Telepathy 20 (zerg only)
Skills Dungeoneering +20, Heal +20, Stealth +17
Str 19 (+12) Dex 18 (+12) Wis 24 (+15)
Con 21 (+13) Int 11 (+8) Cha 6 (+6)


Infested Defender
Level 16 Minion Soldier
Medium natural humanoid (zerg)
XP 350
Initiative +12 Senses Perception +11, darkvision
HP 1; a missed attack never damages a minion.
AC 32; Fortitude 28, Reflex 27, Will 26
Speed 6
BasicMelee.png Grapple (standard; at-will)
+23 vs. AC; 16 damage, and the target is grabbed.
Close.png Death Burst (free, when reduced to 0 hit points; at-will) ♦ Acid
Close burst 1; +21 vs. Reflex; 16 acid damage. If the target is grabbed by the infested defender, it takes ongoing 5 acid damage as well.
Alignment Unaligned Languages --
Str 24 (+15) Dex 18 (+12) Wis 17 (+11)
Con 21 (+13) Int 8 (+7) Cha 6 (+6)

Infestor Tactics

The infestor approaches with surprise, if possible, burrowing up from beneath. It telepathically calls its minions to the battle and immediately attempts to ensnare an enemy that appears weak-willed with its neural parasite attack, consuming the target if it falls unconcious. On the next round it unleashes fungal growth (caring not for its new minion, who will succumb all the quicker as a result) and burrows just beneath the ground. It surfaces to spawn more infested, if its entourage of defenders is slain. (Each infestor begins the encouter with 4 infested defenders designated as it's entourage. If slain, the its defenders are bequeathed to another infestor present, if any.)

Zerg Infestation

Those drawn into the infestor's corrupted body are immediately infested. They begin hearing the whispers of the zerg hive mind, making it difficult to work at cross-purposes to its will. They become weaker as their bodies begin to mutate, lacking the direction of an infestor though, it can only go so far. Veins of yellow-brown run beneath their skin, forming a laticework of corrupted tissue, their eyes becoming orange as strange fluids leak from every orifice. Finally thier mind is overcome and they fall under the sway of the hive mind, seeking to complete their transformation. Their bonds of friendship and loyalty are not yet completely disolved -- though they may be shunned, due to their obvious infestation -- however, they will let nothing stand in the way of their new loyalty to the swarm.

Zerg Infestation
Level 16 Disease
Victims feel a outside presence influencing their minds even as their bodies are corrupted. Attack: See infestor (above).
Endurance Improve DC 29, maintain DC 26, worsen DC 25 or lower
The target is cured. DiseaseArrowLeft.gif The target regains the lost healing surge and initial effect's penalty becomes -1. DiseaseArrow.gif Initial Effect The target loses a healing surge and takes a -2 penalty to attacks that include a zerg creature as a target. DiseaseArrow.gif The target loses an additional healing surge and the initial effect's penalty becoms -3. DiseaseArrow.gif The target is weakened and must make a saving throw when attempting to attack zerg creatures. DiseaseArrowRight.gif Final State The target is dazed. It does everything in its power to seek out agents of the Zerg.


Infestor Lore

A character knows the following information with a successful Nature check.

DC 15: Infestors are grotesque, burrowing monstrosities that infest their victims, making them slaves to the swarm. An infestors minions inherited an aspect of the baneling's volitility, exploding in deadly acid when slain.
DC 20: Slaying its minions is no guarantee of peace, for it always has more tucked away in its massive body. Any living thing its tentacles latch on to is overwhelmed by the zerg hive mind, falling under the sway of the infestor.
DC 25: The infestor is able to bestow its putrid corruption upon its surroundings, making the very earth poisonous. A terrible fate awaits any who aren't granted the mercy of a bloody, violent death at the hands of its infested minions... instead being slowly transformed into infested horrors.

Encounter Groups

Infestors are encountered with other zerg and always accompanied by an entourage of infested.

Level Encounter (XP )


Souces

[1] StarCraft Wiki: Infestor


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