Lycanthropy (3.5e Spell)
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Transmutation | |
Level: | Sorcerer/Wizard 3 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Touch |
Target: | One willing creature |
Duration: | 10 min./level |
Saving Throw: | Fortitude negates (harmless) |
Spell Resistance: | Yes |
“ | The shaman howled in rage and transformed into a wolverine. | ” |
The target assumes the appearance of a specific or generic animal or magical beast of small, medium, or large size. The target is effectively disguised, and gains a +10 bonus on Disguise checks made to impersonate the genuine article. The target suffers no penalties to Disguise for assuming the visage of a different race or sex. The new form is unable to use normal equipment (all carried or worn items meld into the new form when the spell takes effect), and has whatever natural weapons the caster desires (to a maximum of 1 natural weapon per four levels). These natural weapons inflict an amount of damage appropriate for a magical beast of the new form's size. Any equipment the character had is subsumed into their new form.
- Small, Flying: - 90' flight speed (good), +4 Dex, -4 strength
- Small, Land – +2 Dex
- Small, Swimming – 60' swim speed
- Medium, Flying: - 60' flight speed (good), +2 Dex
- Medium, Land – 40' land speed, +2 Strength, +2 Natural Armor
- Medium, Swimming – 60' swim speed, +2 Strength, +2 Natural Armor
- Large, Flying: - 90' flight speed (average), +2 Dex, +4 strength, +1 Natural Armor
- Large, Land – +6 Strength, +5 Natural Armor
- Large, Swimming – 60' swim speed, +6 Strength, +4 Natural Armor
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