Nimbus Drifter (3.5e Monster)
| |||||||||
Rate this article Discuss this article |
Look at the fluffy clouds! That one looks like a horse! That one's a fish! And that one looks like.... OH MY GOD ITS EATING ME!!!
Combat
Constrict (Ex): A nimbus drifter deals 1d8+9 points of damage plus poison with a successful grapple check.
Improved Grab (Ex): To use this ability, a nimbus drifter must hit with its stinger attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Pounce (Ex):
Poison (Ex):
Thunderstorm (Su):
Bio-energy (Ex):
Drifter (Ex): Able to sail at the speed of the wind at whim, the Nimbus Drifter is barely noticable. Even when moving on its own power it is utterly silent. A nimus drifter always succeeds on move silently checks.
Jet (Ex): A nimbus drifter can jet backward once per minute as a full-round action, at a speed of 600 feet, leaving behind an obscuring mist effect in its wake for the entire length of its dash. It must move in a straight line, but does not provoke attacks of opportunity while jetting. It often uses this to retreat to a nearby cloudbank to hide.
Skills: Nimbus Drifters recieve a +20 racial bonus on Hide checks due to their cloudy nature. In cloudy environments, this bonus rises to +40.