Aelyra (3.5e Sourcebook)/Rules/Skills
Skills
Skills are now condensed into 11 skills. Skills are now: Untrained (Ability Mod), Trained (Ability Mod + Level), Expert (Ability Mod + Level + 3). It costs one skill point to become trained, and an additional skill point to become expert. Classes can only become expert in Class skills.
Perception (Wis): Spot, Listen, Search, Sense Motive
Persuasion (Cha): Diplomacy, Gather Information
Deception (Cha): Intimidate, Bluff, Disguise, Perform (Any)
Athletics (Str): Climb, Jump, Swim, Ride
Acrobatics (Dex): Tumble, Balance, Escape Artist, Use Rope
Devices (Int): Disable Device, Open Lock, Use Magic Device, Knowledge (Dungeoneering)
Stealth (Dex): Sleight of Hand, Hide, Move Silently
Arcana (Int): Spellcraft, Concentration, Knowledge (Arcana, Religion, Planes)
Linguistics (Int): Decipher Script, Language, Forgery, Knowledge (Local, Nobility, History)
Craftsmanship (Int): Craft (All), Profession (All), Appraise, Knowledge (Engineering)
Nature (Wis): Survival, Heal, Handle Animal, Knowledge (Nature, Geography)