Talk:Variable Darkvision (3.5e Variant Rule)

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Revision as of 17:50, 12 July 2016 by Foxwarrior (talk | contribs) (man, WotC is a mess)
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So... how does this actually work in-play without being needlessly complex? --Ghostwheel (talk) 11:41, 12 July 2016 (UTC)

Seems easy enough :D. You just calculate your chance to spot someone if the light was normal, say they made a Hide check of 23 and your Spot is +9, so that's a 35% chance to spot them. Then you multiply that percentage by 60%, because your Darkvision is 60 feet, so you get a 21% chance to see them, and you roll that. Or wait, no, maybe that's not right, and you actually just change the distance penalties for Spot from -1 per 10 feet to -1 per 6 feet, it's a bit ambiguous since there is no "distance someone can see in normal light"... I feel like this is based on the text for Low-Light Vision described in the race entries, "An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination", but the part of low-light vision's description that actually makes coherent sense is in fact "Double the effective radius of bright light and of shadowy illumination for such characters." --Foxwarrior (talk) 17:50, 12 July 2016 (UTC)