Sublime Boxer (3.5e Class)
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A sublime boxer hits people with her fist and initiates maneuvers. [[Minimum Level::1] Martial Maneuvers Full
Sublime Boxer
A sublime boxer is a unarmed combat-focused martial initiator. Unlike normal initiators, a boxer possesses adrenaline points which she uses for multiple special attacks, defenses and allows her to recover her maneuvers.
Making a Sublime Boxer
Abilities: A sublime boxer need a good Strength in order to fight in melee with the best. She also needs a good Constitution to be able to endure many attacks and crank up her Fortitude save. A good wisdom or Charisma helps with a few of her class features. She may need other ability scores depending on which discipline she focuses in.
Races: Sublime boxers typically arise from stronger and tougher races.
Alignment: Any
Starting Gold: As rogue.
Starting Age: Simple
Level | Base Attack Bonus |
Saving Throws | Special | Maneuvers Known |
Maneuvers Readied |
Stances Known | |||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +0 | Adrenaline, Boxing, Stunning Fist | 4 | 4 | 1 | |||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +3 | +0 | AC Bonus, Determination | 5 | 4 | 2 | |||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +1 | Shove, Thorned Fist | 6 | 5 | 2 | |||||||||||||||||||||||||||||||||
4th | +4 | +4 | +4 | +1 | Riposte | 7 | 5 | 3 | |||||||||||||||||||||||||||||||||
5th | +5 | +4 | +4 | +1 | Bonus Feat | 8 | 6 | 3 | |||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +5 | +2 | Knock Out Punching | 9 | 6 | 4 | |||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +5 | +2 | Power Punch | 10 | 6 | 4 | |||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +6 | +2 | Body of Steel, Harsh Stun | 11 | 7 | 5 | |||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +6 | +3 | Bonus Feat, Ferocity | 12 | 7 | 5 | |||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +7 | +3 | Crashing Strike | 13 | 7 | 6 | |||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +7 | +7 | +3 | Sidestep | 14 | 8 | 6 | |||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +8 | +8 | +4 | Improved Riposte | 15 | 8 | 7 | |||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +8 | +8 | +4 | Bonus Feat | 16 | 8 | 7 | |||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +9 | +9 | +4 | Knock Out | 17 | 9 | 8 | |||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +9 | +9 | +5 | Improved Crashing Strike | 18 | 9 | 8 | |||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +10 | +10 | +5 | Body of Adamantine | 19 | 9 | 9 | |||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Bonus Feat | 20 | 10 | 9 | |||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +11 | +11 | +6 | Improved Ferocity | 21 | 10 | 10 | |||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Primed Up | 22 | 10 | 10 | |||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +12 | +12 | +6 | Superior Riposte | 23 | 11 | 11 | |||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the sublime boxer.
If a sublime boxer has the weapon finesse feat she may base the DCs of her class features be based on her dexterity instead of her strength.
Weapon and Armor Proficiency: A sublime boxer is proficient with all simple and martial weapons, she is also proficient with light armor but no shield.
Maneuvers: You begin your career with knowledge of four martial maneuvers. The disciplines available to you are Anima River, Iron Heart, Setting Sun and Tiger Claws disciplines.
Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied below). A maneuver usable of the sublime boxer is considered an extraordinary ability unless otherwise noted in its description. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one. You learn additional maneuvers at higher levels, as shown on Table: Sublime Boxer. You must meet a maneuver's prerequisites to learn it. See the table to determine the highest level maneuver you can learn.
Upon reaching 4th level and every even-numbered sublime boxer level after that (6th, 8th, 10th, and so on) you can choose to learn a new maneuver in place of one you already know. In effect, you lose the old maneuver and exchange it for the new one. You can choose a maneuver of any level you like, as long as you observe your restriction on the highest level maneuvers you know; you need not replace the old maneuver with a new maneuver of the same level. For example, upon reaching 10th level, you could trade in a single 1st, 2nd, 3rd, or 4th level maneuver for a maneuver of 5th level or lower, as long as you meet the prerequisite of the new maneuver. You can swap only a single maneuver at any given level.
Maneuvers Readied: You can ready all four maneuvers you know at 1st level, but as you advance in level and learn more maneuvers you must choose which maneuvers to ready. You ready maneuvers by focusing for 5 minutes. The maneuvers you choose remain readied until you decide to focus again and change them. You need not sleep or rest for any long period of time in order to ready your maneuvers; any time you spend five minutes in thought, you can change your readied maneuvers.
You begin an encounter with all your readied maneuvers unexpended, regardless of how many times you might have already used them since you chose them. When you initiate a maneuver, you expend it for the current encounter, so each of your readied maneuvers can be used once per encounter (unless you recover them, as described below).
Sublime boxers recover one maneuver as a swift action by expending one adrenaline point. If her adrenaline points are ever maxed, she instantly regain all of her expended maneuvers immediately.
Stances Known: You begin play with knowledge of one 1st-level stance from any discipline open to you. At 2nd and even levels thereafter, you can choose additional stances. Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available to you at all times, and you can change the stance you currently use as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description.
Unlike with maneuvers, you cannot learn a new stance at higher levels in place of one you already know.
Adrenaline (Ex): Whenever a sublime boxer is hit or hits a creature she is actively fighting, she gains a single point of adrenaline. She may have a maximum number of adrenaline points equal to her character level + 3. At the beginning of each of any turn she loses one adrenaline point. The sublime boxer start any encounter with half her class level in adrenaline points. Additionally a sublime boxer may expend up to half her class level in adrenaline points as part of an unarmed attack to deal an additional 2 points of damage per points of adrenaline spent with that attack.
Boxing (Ex): A 1st level sublime boxer gains the Pugilist and Codex Unarmed Strike feats as bonus feats. A boxer also use her class level as monk level or the purpose of qualifying for feats.
Stunning Fist (Ex): A 1st level sublime boxer gains Stunning Fist as a bonus feat except she has no daily uses, instead she uses it by spending 3 adrenaline points. The DC of her stunning fist is based on either her Strength or her wisdom.
AC Bonus (Ex): A 2nd level sublime boxer adds either her constitution or her wisdom modifier to her AC as long as she wear light or no armor.
Determination (Ex): A 2nd level sublime boxer gains a single adrenaline point whenever she is targeted by a [mind-affecting] effect, two if it also is a [fear] effect. Additionally a sublime boxer add her Charisma modifier to her will save for as long as she has a single adrenaline point.
Shove (Ex): A 3rd level sublime boxer gains Improved Bull Rush, Improved Trip and Improved Feint as bonus feats even if she does not meet the prerequisites but can only benefit from these feats when she does unarmed strike. Her unarmed strike become a trip weapon.
Thorned Fist (Ex): A 3rd level sublime boxer gain the Thorned Fist feat as a bonus feat.
Riposte (Ex): A 4th level sublime boxer gain the ability of a ring of riposte, however it only applies to her unarmed strike. This does not strike with an actual ring of riposte.
Bonus Feat (Ex): A 5th level sublime boxer gain a [Fighter] bonus feats she meet the prerequisites for. She gain another bonus feat at 9th level and each 4 levels thereafter.
Knock Out Punch (Ex): A 6th level sublime boxer gain the Knock Out Punch feat as a bonus feat.
Power Punch (Ex): A 7th level level sublime boxer is able to make an extremely powerful punch. By spending 5 adrenaline points she can make a single unarmed attack as a standard action. This attack is made with a +2 bonus to hit. If your attack hits, you may deal damage as if you had struck three times and immediately make a bull rush against the target. If successful, she does not have to move with the target, as it blast it away with explosive force. When your BAB becomes +11, you may deal damage four times. When your BAB becomes +16, you may deal damage five times. If your attack is a critical hit, all the damage is multiplied as if they were individual critical hits.
Body of Steel (Ex): An 8th level sublime boxer becomes immune to fatigue, [fear]-effects and staggering.
Harsh Stun (Ex): An 8th level sublime boxer can now stun creatures normally immune to stunning or Fortitude saves (such as most undead and constructs).
Ferocity (Ex): A 9th level sublime boxer can once per day take a standard action as an immediate action whenever she would be made unconscious or dead.
Crashing Strike (Ex): Whenever a 10th level sublime boxer successfully bull rushes someone into a wall or other solid object, they stop as normal and you crush them with such an impact you deal 4d6 + Str in damage.
Sidestep (Ex): A 11th level sublime boxer with at least 5 adrenaline points does not provoke attacks of opportunity for moving.
Improved Riposte (Ex): A 12th level sublime boxer riposte now deal an extra 100% damage instead of 50%.
Knock Out (Ex): Whenever a 14th level sublime boxer drop a creature kill or knock a creature unconscious with her unarmed attack she gain a number of adrenaline points equal to the creature;s hit dice.
Improved Crashing Strike (Ex): At 15th level, whenever you successfully bull rush someone into a wall or other solid object, they stop as normal and you crush them with such impact you deal 8d6 + twice your Str in damage.
Body of Adamantine (Ex): 16th level sublime boxer become immune to critical hits, death-effect, energy-drain, stunning and exhaustion.
Improved Ferocity (Ex): A 18th level sublime boxer can once per day take a full round worth of actions as an immediate action whenever she would be made unconscious or dead. Tt the start of her round of action, her adrenaline points are maxed and she recover all maneuvers.
Primed Up (Ex): 19th level sublime boxer can gain 1d4+1 adrenaline points as an immediate action.
Superior Riposte (Ex): A 20th level sublime boxer riposte now deal an extra 200% damage instead of 100%.
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Leziadv |
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Article Balance | High + |
Author | Leziad + |
Base Attack Bonus Progression | Good + |
Class Ability | Martial Maneuvers + |
Class Ability Progression | Full + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Class + |
Length | 20 + |
Rating | Unrated + |
Reflex Save Progression | Good + |
Skill | Balance +, Bluff +, Climb +, Concentration +, Escape Artist +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Move Silently +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spot +, Survival +, Swim + and Tumble + |
Skill Points | 4 + |
Summary | A sublime boxer hits people with her fist and initiates maneuvers. + |
Title | Sublime Boxer + |
Will Save Progression | Poor + |