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Ratings
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Sunwitch dislikes this article and rated it 1 of 4.
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Agreed with Fox (though I know this is old). Multi-turn wind-up mechanics are better in theory in D&D, and the one this thing uses is a pain to track, has extremely limited applicability and the only ways I can think of to make it useful encourage tedious and corny gameplay.
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Foxwarrior dislikes this article and rated it 1 of 4.
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The special attack action which is supposed to make the Ball and Chain interesting doesn't seem good or odd enough, and conditionally increased critical multipliers seem like an annoying mechanic.
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