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Gunpowder Armory
Lead and Black Powder
Table: Gun
Simple |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Hand Cannon |
160 gp |
1d10 |
20/x2 |
100' |
Weight |
1 |
Slow
|
Musket |
80 gp |
1d8 |
20/x2 |
60' |
5 lbs |
1 |
-
|
Pistol |
40 gp |
1d6 |
20/x2 |
30' |
3 lbs |
1 |
-
|
Martial |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Heavy Musket |
200 gp |
1d12 |
20/x3 |
120' |
12 lbs |
1 |
-
|
Jezzail |
160 gp |
1d8 |
20/x2 |
80' |
6 lbs |
1 |
Accurate
|
Steaming with Fury
Table: Steam Gun
Simple |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Steam Hand Cannon |
240 gp |
1d10 |
20/x3 |
120' |
12 lb |
1 |
Slow
|
Steam Rifle |
120 gp |
1d8 |
20/x3 |
80' |
6 lbs |
1 |
-
|
Steam Pistol |
60 gp |
1d6 |
20/x3 |
40' |
3 lbs |
1 |
-
|
Martial |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Steam War Cannon |
500 gp |
4d8 |
20/x3 |
160' |
24 lbs |
1 |
Yes
|
Exotic |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Steambolt Minigun |
2250 gp |
10d8 |
- |
120' |
22 lbs |
Special |
Yes
|
- The rules for firearm in this book overwrite similar rules for the weapons if you use these weapons alongside this supplement. However I claim no ownership over the original weapons no claim the superiority of my rules.
Fury of the West
Table: Gun
Simple |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Gun Name |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Martial |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Gun Name |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Exotic |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Gun Name |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Advanced Firearms
Table: Gun
Simple |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Gun Name |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Martial |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Gun Name |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Exotic |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Gun Name |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Legendary Firearms
Table: Gun
Simple |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Gun Name |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Martial |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Gun Name |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Exotic |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|
Gun Name |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Number of Shots |
Special Rules
|