Difference between revisions of "The Man-Thing (4e Monster)"
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{{4e Creature Power | {{4e Creature Power | ||
− | |type= | + | |type= {{BM}} |
|name= Bite | |name= Bite | ||
|action= standard; at-will | |action= standard; at-will | ||
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{{4e Creature Power | {{4e Creature Power | ||
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|name= Tail Lash | |name= Tail Lash | ||
|action= standard; at-will | |action= standard; at-will | ||
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{{4e Creature Power | {{4e Creature Power | ||
− | |type= | + | |type= {{M}} |
|name= Flesh Frenzy | |name= Flesh Frenzy | ||
|action= standard | |action= standard | ||
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{{4e Creature Power | {{4e Creature Power | ||
− | |type= | + | |type= {{C}} |
|name= Wave of Ruin | |name= Wave of Ruin | ||
|action= standard; at-will | |action= standard; at-will | ||
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{{4e Creature Power | {{4e Creature Power | ||
− | |type= | + | |type= {{R}} |
|name= Grip of Terror | |name= Grip of Terror | ||
|action= standard | |action= standard | ||
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{{4e Creature Power | {{4e Creature Power | ||
− | |type= | + | |type= {{R}} |
|name= Flesh Puppet | |name= Flesh Puppet | ||
|action= standard; encounter | |action= standard; encounter | ||
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|keywords= Conjuration, Illusion | |keywords= Conjuration, Illusion | ||
|effect= Ranged 10; Conjures the man-thing's skin as a puppet in an unoccupied square within range, powerful glamours making it appear as a perfectly convincing duplicate. The puppet can be attacked, has hit points equal to half the man-thing's bloodied value, occupies its space, and can make the bite or tail lash attack as a standard action or opportunity attack. The man-thing can move the puppet up to his speed as a move action, or when taking a move action. A DC 25 Perception or Insight check reveals the puppet's true nature. | |effect= Ranged 10; Conjures the man-thing's skin as a puppet in an unoccupied square within range, powerful glamours making it appear as a perfectly convincing duplicate. The puppet can be attacked, has hit points equal to half the man-thing's bloodied value, occupies its space, and can make the bite or tail lash attack as a standard action or opportunity attack. The man-thing can move the puppet up to his speed as a move action, or when taking a move action. A DC 25 Perception or Insight check reveals the puppet's true nature. | ||
+ | }} | ||
+ | {{4e Creature Power | ||
+ | |type= {{C}} | ||
+ | |name= Nightshroud | ||
+ | |action= minor; sustain minor | ||
+ | |recharge= 6+ | ||
+ | |keywords= Illusion, Zone | ||
+ | |effect= Close burst 2 within 10; creates a zone of darkness that blocks line of sight (creatures with dark vision ignore this effect). All light in the zone becomes darkness. When the man-thing moves, the zone moves with it, remaining centered on it. Undead in the zone gain resist 10 radiant. This effect ends immediately when the man-thing's corrupting presence aura is deactivated, and this attack cannot be used while it is deactivated. | ||
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|keywords= Illusion | |keywords= Illusion | ||
|effect= The man-thing turns invisible and gains phasing until the end of its next turn, then shifts his speed. This attack can be used with the flesh puppet attack as a free action. If so, Shadow Stride activates first, with the puppet appearing in the man-thing's former square if he moves at least 1 square away from his original position. If the player recognizes the puppet's true nature on this turn, he realizes that the man-thing has moved. | |effect= The man-thing turns invisible and gains phasing until the end of its next turn, then shifts his speed. This attack can be used with the flesh puppet attack as a free action. If so, Shadow Stride activates first, with the puppet appearing in the man-thing's former square if he moves at least 1 square away from his original position. If the player recognizes the puppet's true nature on this turn, he realizes that the man-thing has moved. | ||
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{{4e Creature Power | {{4e Creature Power |
Revision as of 22:11, 6 September 2010
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Tactics
Flayed One Level 10 Minion
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Medium natural humanoid (undead) XP 125
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Initiative +4 | Senses Perception +5; darkvision | |
HP 1; a missed attack never damages a minion.; Bloodied {{{bloodied}}} | ||
AC 19-27 (depends on armor, cloth to plate); Fortitude 27, Reflex 19, Will 19 | ||
Immune disease, necrotic, poison | ||
Speed 4 | ||
Basic Melee Attack Claw (standard; at-will) ♦ Necrotic, Poison | ||
+15 vs. AC; 10 damage. The flayed one can use zombie grab as a free action. | ||
Basic Melee Attack Bite (standard; at-will) ♦ Necrotic, Poison | ||
+15 vs. AC; 15 necrotic and poison damage. Ongoing 5 necrotic and poison damage (save ends). If the target is immobilized, this attack deals 5 extra damage. If the target is restrained, this attack deals 10 extra damage. | ||
Basic Melee Attack Zombie Grab (standard; at-will) | ||
+15 vs. Reflex; the target is grabbed (until escape). Checks made to escape the flayed one's grab take a –5 penalty. | ||
Melee Attack Drag (move; at-will) | ||
+15 vs Fortitude; grabbed target; The flayed one moves up to two squares and pulls the target two squares. The target is grabbed (until escape). Checks made to escape the flayed one's grab take a –5 penalty. | ||
Passive Restraining Swarm | ||
If the flayed one grabs a target that is already grabbed, that target is now restrained instead of immobilized as long as it is grabbed by the flayed one, and at least one other creature is grabbing the target. | ||
Passive Overwhelming Assault | ||
For each creature grabbing the flayed one's target, the flayed one gains a +1 bonus to attack rolls against the target. | ||
Alignment Unaligned | Languages - | |
Str 26 (+13) | Dex 8 (+4) | Wis 10 (+5) |
Con 26 (+13) | Int 1 (-1) | Cha 4 (+2) |
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Facts about "The Man-Thing (4e Monster)"
Author | Surrealistik + |
Identifier | 4e Monster + |
Rating | Undiscussed + |
Title | The Man-Thing + |