Difference between revisions of "User:Cedges/Impatient Prodigy (3.5e Class)"

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(Problems: no advancement at 2, 6, 10, 14, 18, 19. All impatient prodigies are the same, which wizards would find amusing.)
m (Class Features: Removed Demand and Time Stop)
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'''{{Anchor|Spells}}:''' Impatient prodigies cast spells from the impatient prodigy spell list, which consists of every wizard spell with a casting time of no more than one round and a duration measured in rounds and that doesn't require concentrations. The [[SRD:DC|difficulty class]] for saving throws vs an impatient prodigy's spells is 10 + the spell's level + the impatient prodigy's intelligence modifier. Intelligence determines the highest level spell an impatient prodigy may cast. Impatient prodigies choose their spells from the following list:
 
'''{{Anchor|Spells}}:''' Impatient prodigies cast spells from the impatient prodigy spell list, which consists of every wizard spell with a casting time of no more than one round and a duration measured in rounds and that doesn't require concentrations. The [[SRD:DC|difficulty class]] for saving throws vs an impatient prodigy's spells is 10 + the spell's level + the impatient prodigy's intelligence modifier. Intelligence determines the highest level spell an impatient prodigy may cast. Impatient prodigies choose their spells from the following list:
  
0— Daze, Ghost Sound, Touch of Fatigue
+
0— [[SRD:Daze|Daze]], [[SRD:Ghost Sound|Ghost Sound]], [[SRD:Touch of Fatigue|Touch of Fatigue]]
  
1st— Animate Rope, Cause Fear, Grease, Hypnotism, Summon Monster I, True Strike,
+
1st— [[SRD:Animate Rope|Animate Rope]], [[SRD:Cause Fear|Cause Fear]], [[SRD:Grease|Grease]], [[SRD:Hypnotism|Hypnotism]], [[SRD:Summon Monster I|Summon Monster I]], [[SRD:True Strike|True Strike]]
  
2nd— Daze Monster, Flaming Sphere, Ghoul Touch, Glitterdust, Melf's Acid Arrow, Pyrotechnics, Scare, Summon Monster II, Tasha's Hideous Laughter
+
2nd— [[SRD:Daze Monster|Daze Monster]], [[SRD:Flaming Sphere|Flaming Sphere]], [[SRD:Ghoul Touch|Ghoul Touch]], [[SRD:Glitterdust|Glitterdust]], [[SRD:Acid Arrow|Melf's Acid Arrow]], [[SRD:Pyrotechnics|Pyrotechnics]], [[SRD:Scare|Scare]], [[SRD:Summon Monster II|Summon Monster II]], [[SRD:Hideous Laughter|Tasha's Hideous Laughter]]
  
3rd— Blink, Displacement, Halt Undead, Haste, Hold Person, Sleet Storm, Slow, Stinking Cloud, Summon Monster III, Wind Wall
+
3rd— [[SRD:Blink|Blink]], [[SRD:Displacement|Displacement]], [[SRD:Halt Undead|Halt Undead]], [[SRD:Haste|Haste]], [[SRD:Hold Person|Hold Person]], [[SRD:Sleet Storm|Sleet Storm]], [[SRD:Slow|Slow]], [[SRD:Stinking Cloud|Stinking Cloud]], [[SRD:Summon Monster III|Summon Monster III]], [[SRD:Wind Wall|Wind Wall]]
  
4th— Confusion, Evard's Black Tentacles, Fear, Fire Shield, Globe of Invulnerability, Lesser, Ice Storm, Summon Monster IV,
+
4th— [[SRD:Confusion|Confusion]], [[SRD:Black Tentacles|Evard's Black Tentacles]], [[SRD:Fear|Fear]], [[SRD:Fire Shield|Fire Shield]], [[SRD:Lesser Globe of Invulnerability|Lesser Globe of Invulnerability]], [[SRD:Ice Storm|Ice Storm]], [[SRD:Summon Monster IV|Summon Monster IV]]
  
5th— Bigby's Interposing Hand, Hold Monster, Mordenkainen's Faithful Hound, Summon Monster V,
+
5th— [[SRD:Interposing Hand|Bigby's Interposing Hand]], [[SRD:Hold Monster|Hold Monster]], [[SRD:Mage's Faithful Hound|Mordenkainen's Faithful Hound]], [[SRD:Summon Monster V|Summon Monster V]]
  
6th— Acid Fog, Analyze Dweomer, Bigby's Forceful Hand, Eyebite, Globe of Invulnerability, Repulsion, Summon Monster VI, Tenser's Transformation
+
6th— [[SRD:Acid Fog|Acid Fog]], [[SRD:Analyze Dweomer|Analyze Dweomer]], [[SRD:Forceful Hand|Bigby's Forceful Hand]], [[SRD:Eyebite|Eyebite]], [[SRD:Globe of Invulnerability|Globe of Invulnerability]], [[SRD:Repulsion|Repulsion]], [[SRD:Summon Monster VI|Summon Monster VI]], [[SRD:Transformation|Tenser's Transformation]]
  
7th— Bigby's Grasping Hand, Ethereal Jaunt, Hold Person, Mass, Mordenkainen's Sword, Project Image, Reverse Gravity, Summon Monster VII
+
7th— [[SRD:Grasping Hand|Bigby's Grasping Hand]], [[SRD:Ethereal Jaunt|Ethereal Jaunt]], [[SRD:Mass Hold Person|Mass Hold Person]], [[SRD:Mage's Sword|Mordenkainen's Sword]], [[SRD:Project Image|Project Image]], [[SRD:Reverse Gravity|Reverse Gravity]], [[SRD:Summon Monster VII|Summon Monster VII]]
  
8th— Bigby's Clenched Fist, Demand, Incendiary Cloud, Otto's Irresistible Dance, Summon Monster VIII
+
8th— [[SRD:Clenched Fist|Bigby's Clenched Fist]], [[SRD:Incendiary Cloud|Incendiary Cloud]], [[SRD:Irresistible Dance|Otto's Irresistible Dance]], [[SRD:Summon Monster VIII|Summon Monster VIII]]
  
9th— Bigby's Crushing Hand, Hold Monster, Mass, Summon Monster IX, Time Stop
+
9th— [[SRD:Crushing Hand|Bigby's Crushing Hand]], [[SRD:Mass Hold Monster|Mass Hold Monster]], [[SRD:Summon Monster IX|Summon Monster IX]]
  
 
'''{{Anchor|Restless Magus}}:''' Never having learned discipline, the impatient prodigy's spells fail after a single round. Even if he acquires spells from some other source, an impatient prodigy can never use his spell slots to cast spells that do not have a duration of at least one round, and every spell cast from one of these slots fails after one round.
 
'''{{Anchor|Restless Magus}}:''' Never having learned discipline, the impatient prodigy's spells fail after a single round. Even if he acquires spells from some other source, an impatient prodigy can never use his spell slots to cast spells that do not have a duration of at least one round, and every spell cast from one of these slots fails after one round.

Revision as of 17:49, 1 June 2010

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Author: Cedges (talk)
Date Created: 5/31/2010
Status: Idea
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Impatient Prodigy

<-general description->.

Making an Impatient Prodigy

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: As fighter.

Table: The Impatient Prodigy

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st + + + + Restless Magus, Spontaneous Metamagic
2nd + + + +
3rd + + + +
4th + + + + Cheaper Metamagic 1
5th + + + +
6th + + + +
7th + + + +
8th + + + + Cheaper Metamagic 2
9th + + + +
10th + + + +
11th + + + +
12th + + + + Cheaper Metamagic 3
13th + + + +
14th + + + +
15th + + + +
16th + + + + Cheaper Metamagic 4
17th + + + +
18th + + + +
19th + + + +
20th + + + + Cheaper Metamagic 5

Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. -> Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Perform (Cha), Psicraft (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the impatient prodigy:

Weapon and Armor Proficiency: A prodigy's talents are often limited to a single domain. An impatient prodigy is proficient with simple weapons and light armor, but not with any shields. An impatient prodigy suffers from arcane spell failure when casting spells in armor or while wielding shields.

Spells: Impatient prodigies cast spells from the impatient prodigy spell list, which consists of every wizard spell with a casting time of no more than one round and a duration measured in rounds and that doesn't require concentrations. The difficulty class for saving throws vs an impatient prodigy's spells is 10 + the spell's level + the impatient prodigy's intelligence modifier. Intelligence determines the highest level spell an impatient prodigy may cast. Impatient prodigies choose their spells from the following list:

0— Daze, Ghost Sound, Touch of Fatigue

1st— Animate Rope, Cause Fear, Grease, Hypnotism, Summon Monster I, True Strike

2nd— Daze Monster, Flaming Sphere, Ghoul Touch, Glitterdust, Melf's Acid Arrow, Pyrotechnics, Scare, Summon Monster II, Tasha's Hideous Laughter

3rd— Blink, Displacement, Halt Undead, Haste, Hold Person, Sleet Storm, Slow, Stinking Cloud, Summon Monster III, Wind Wall

4th— Confusion, Evard's Black Tentacles, Fear, Fire Shield, Lesser Globe of Invulnerability, Ice Storm, Summon Monster IV

5th— Bigby's Interposing Hand, Hold Monster, Mordenkainen's Faithful Hound, Summon Monster V

6th— Acid Fog, Analyze Dweomer, Bigby's Forceful Hand, Eyebite, Globe of Invulnerability, Repulsion, Summon Monster VI, Tenser's Transformation

7th— Bigby's Grasping Hand, Ethereal Jaunt, Mass Hold Person, Mordenkainen's Sword, Project Image, Reverse Gravity, Summon Monster VII

8th— Bigby's Clenched Fist, Incendiary Cloud, Otto's Irresistible Dance, Summon Monster VIII

9th— Bigby's Crushing Hand, Mass Hold Monster, Summon Monster IX

Restless Magus: Never having learned discipline, the impatient prodigy's spells fail after a single round. Even if he acquires spells from some other source, an impatient prodigy can never use his spell slots to cast spells that do not have a duration of at least one round, and every spell cast from one of these slots fails after one round.

Spontaneous Metamagic: An impatient prodigy may spontaneously apply metamagical feats to spells without increasing the time required to cast them.

Cheaper Metamagic: Beginning at 4th level, an impatient prodigy may cast metamagically enhanced spells without using higher spell slots. The total slot adjustment for a metamagically enhanced impatient prodigy spell is reduced by 1 at 4th level, and by an additional 1 at levels 8, 12, 16, and 20.

Ex-Impatient Prodigies

An impatient prodigy that gains a level in a prepared arcane spellcasting class loses one level of impatient prodigy and gains half of the experience needed to reach the next level. Characters with levels of prepared arcane spellcasting classes cannot gain levels in the impatient prodigy class.

Epic Impatient Prodigy

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

6 + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




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