Difference between revisions of "Psychic (3.5e Cleric Domain)"

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Revision as of 17:56, 28 March 2010

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Author: Aarnott (talk)
Date Created: 20:44, March 21, 2010 (UTC)
Status: Done
Editing: Clarity edits only please
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Psychic Domain

Granted Powers

Gain Wild Talent as a bonus feat. Add Knowledge (psionics) to your list of cleric class skills.

Psychic Domain Spells

  1. Instead of a spell, choose a level 1 power. Your manifester level for this power is equal to half your cleric caster level.
  2. Detect Thoughts
  3. Clairaudience/Clairvoyance
  4. Discern Lies
  5. Psychic Turmoil
  6. Mental Pinnacle
  7. Probe Thoughts
  8. Greater Psychic Turmoil
  9. Moment of Prescience



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Article BalanceModerate +
AuthorAarnott +
Identifier3.5e Cleric Domain +
RatingUndiscussed +
TitlePsychic +