Difference between revisions of "SRD:Continual Flame"

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{{Spell
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{{3.5e Spell
 
| name=Continual Flame
 
| name=Continual Flame
| school=[[SRD:Evocation School|Evocation]]
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| school=Evocation  
 
| desc=[[SRD:Light Effect|Light]]
 
| desc=[[SRD:Light Effect|Light]]
 
| lvl=[[SRD:Cleric Spell List|Clr]] 3,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 2
 
| lvl=[[SRD:Cleric Spell List|Clr]] 3,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 2

Revision as of 02:50, 9 January 2010

This material is published under the OGL


Continual Flame
Evocation [Light]
Level: Clr 3, Sor/Wiz 2
Components: V, S, M
Casting time: 1 standard action
Range: Touch
Effect: Magical, heatless flame
Duration: Permanent
Saving Throw: None
Spell Resistance: No

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched.

Light spells counter and dispel darkness spells of an equal or lower level.

Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.



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Facts about "Continual Flame"
ComponentV +, S + and M +
DescriptorLight +
LevelClr 3 + and Sor/Wiz 2 +
RangeTouch +
SchoolEvocation +
TitleContinual Flame +