Difference between revisions of "SRD:Continual Flame"
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| name=Continual Flame | | name=Continual Flame | ||
− | | school= | + | | school=Evocation |
| desc=[[SRD:Light Effect|Light]] | | desc=[[SRD:Light Effect|Light]] | ||
| lvl=[[SRD:Cleric Spell List|Clr]] 3, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 2 | | lvl=[[SRD:Cleric Spell List|Clr]] 3, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 2 |
Revision as of 02:50, 9 January 2010
This material is published under the OGL |
Evocation [Light] | |
Level: | Clr 3, Sor/Wiz 2 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Touch |
Effect: | Magical, heatless flame |
Duration: | Permanent |
Saving Throw: | None |
Spell Resistance: | No |
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.
Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.
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