Difference between revisions of "Nimbus Drifter (3.5e Monster)"
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|full_at=Eight Stingers +17 melee (1d8+9 plus poison, 20/x2) | |full_at=Eight Stingers +17 melee (1d8+9 plus poison, 20/x2) | ||
|space=20 ft. |reach=20 ft. | |space=20 ft. |reach=20 ft. | ||
− | |sa=Constrict, Improved Grab, Pounce, Poison | + | |sa=Constrict, Improved Grab, Lightning Bolt, Pounce, Poison |
|sq=Bio-energy, Drifter, Elemental Traits, Electric/Acid Resistance 10, Jet | |sq=Bio-energy, Drifter, Elemental Traits, Electric/Acid Resistance 10, Jet | ||
|fort=+ |ref=+ |will=+ | |fort=+ |ref=+ |will=+ | ||
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'''Improved Grab ([[Ex]]):''' To use this ability, a nimbus drifter must hit with its stinger attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. | '''Improved Grab ([[Ex]]):''' To use this ability, a nimbus drifter must hit with its stinger attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. | ||
− | ''' | + | '''Lightning Bolt ([[Su]]):''' A nimbus drifter can duplicate the effects fo a [[SRD:Lightning Bolt|lightning bolt]] spell at caster level 10, except the range is limited to targets directly under the nimbus drifter (20 ft.) as the bolts originate from the nimbus drifter itself. Nimbus drifters are immune to the lightning bolts of other nimbus drifters. Each use of a lightning bolt consumes a bio-energy point. |
− | ''' | + | '''Pounce ([[Ex]]):''' If a nimbus drifter charges, it can make a full attack. |
− | ''' | + | '''Poison ([[Ex]]):''' The multitude of stringers on a nimbus drifter, as well as its interior, are lined with poison sacs that debilitate all it touches. When hit by a stinger it deals 1d4 [[Dex]] damage/paralyzation for 1 minute, with a [[Fortitude]] save DC 23 to negate. The save DC is [[Constitution]] based. |
− | '''Bio- | + | '''[[Bio-Energy (3.5e Creature Ability)|{{Anchor|Bio-Energy}}]] ([[Ex]]):''' As a xenotheric creature nimbus drifters have a ''bio-energy pool'' can hold a maximum amount of charges equal to 3 plus the xenotheric creature's [[SRD:Constitution|Constitution]] modifier (minimum 1), and recharges at a rate of 1 charge per minute. These charges may be expended to facilitate the volt tendril and thundering bellow. The example nimbus drifter has a bio-energy pool of 8. |
'''Drifter ([[Ex]]):''' Able to sail at the speed of the wind at whim, the Nimbus Drifter is barely noticable. Even when moving on its own power it is utterly silent. A nimus drifter always succeeds on move silently checks. | '''Drifter ([[Ex]]):''' Able to sail at the speed of the wind at whim, the Nimbus Drifter is barely noticable. Even when moving on its own power it is utterly silent. A nimus drifter always succeeds on move silently checks. |
Revision as of 05:25, 14 November 2009
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Look at the fluffy clouds! That one looks like a horse! That one's a fish! And that one looks like.... OH MY GOD ITS EATING ME!!!
Combat
Constrict (Ex): A nimbus drifter deals 1d8+9 points of damage plus poison with a successful grapple check.
Improved Grab (Ex): To use this ability, a nimbus drifter must hit with its stinger attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Lightning Bolt (Su): A nimbus drifter can duplicate the effects fo a lightning bolt spell at caster level 10, except the range is limited to targets directly under the nimbus drifter (20 ft.) as the bolts originate from the nimbus drifter itself. Nimbus drifters are immune to the lightning bolts of other nimbus drifters. Each use of a lightning bolt consumes a bio-energy point.
Pounce (Ex): If a nimbus drifter charges, it can make a full attack.
Poison (Ex): The multitude of stringers on a nimbus drifter, as well as its interior, are lined with poison sacs that debilitate all it touches. When hit by a stinger it deals 1d4 Dex damage/paralyzation for 1 minute, with a Fortitude save DC 23 to negate. The save DC is Constitution based.
Bio-Energy (Ex): As a xenotheric creature nimbus drifters have a bio-energy pool can hold a maximum amount of charges equal to 3 plus the xenotheric creature's Constitution modifier (minimum 1), and recharges at a rate of 1 charge per minute. These charges may be expended to facilitate the volt tendril and thundering bellow. The example nimbus drifter has a bio-energy pool of 8.
Drifter (Ex): Able to sail at the speed of the wind at whim, the Nimbus Drifter is barely noticable. Even when moving on its own power it is utterly silent. A nimus drifter always succeeds on move silently checks.
Jet (Ex): A nimbus drifter can jet backward once per minute as a full-round action, at a speed of 600 feet, leaving behind an obscuring mist effect in its wake for the entire length of its dash. It must move in a straight line, but does not provoke attacks of opportunity while jetting. It often uses this to retreat to a nearby cloudbank to hide.
Skills: Nimbus Drifters recieve a +20 racial bonus on Hide checks due to their cloudy nature. In cloudy environments, this bonus rises to +40.