Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"

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(Intentional Jumps)
(Roll a Terrain Die)
Line 16: Line 16:
 
Make a DC 15 Intelligence or Wisdom check to lower the terrain one level<br>
 
Make a DC 15 Intelligence or Wisdom check to lower the terrain one level<br>
  
===== Roll a Terrain Die =====
+
===== Roll Terrain Dice =====
 +
Roll a number of Terrain dice, equal to the remaining fall DC;<br><br>
 +
Using a:<br>
 
d1 for deep water<br>
 
d1 for deep water<br>
d3 for deep snow or sand<br>
+
d3 for banked snow or sand<br>
d6 for adobe or wood<br>
+
d6 for average terrain, adobe or wood<br>
 
d12 for rock or metal<br>
 
d12 for rock or metal<br>
  

Revision as of 02:37, 9 August 2024

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Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
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Variant: Falling

Calculate a Fall DC
  • Fall DC = (Fall Height × Weight)1/3

To use kilograms & meters, multiply by 2

Accidental Falls

Subtract a Strength or Dexterity saving throw from the fall DC

Intentional Jumps

Make a DC 15 Intelligence or Wisdom check to lower the terrain one level

Roll Terrain Dice

Roll a number of Terrain dice, equal to the remaining fall DC;

Using a:
d1 for deep water
d3 for banked snow or sand
d6 for average terrain, adobe or wood
d12 for rock or metal

Damage

Multiply the remaining fall DC by the outcome of the Terrain die roll


Back to Main Page5x5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated BySkyrock +, Ghostwheel + and The bluez in the dungeon +
RatingRating Pending +
SummaryFall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table. +
TitleHero's Epic Fall Damage +