Difference between revisions of "Hero's Epic Fall Damage (5e Variant Rule)"
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Select Hero (talk | contribs) (→Intentional Jumps) |
Select Hero (talk | contribs) (→Roll a Terrain Die) |
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Make a DC 15 Intelligence or Wisdom check to lower the terrain one level<br> | Make a DC 15 Intelligence or Wisdom check to lower the terrain one level<br> | ||
− | ===== Roll | + | ===== Roll Terrain Dice ===== |
+ | Roll a number of Terrain dice, equal to the remaining fall DC;<br><br> | ||
+ | Using a:<br> | ||
d1 for deep water<br> | d1 for deep water<br> | ||
− | d3 for | + | d3 for banked snow or sand<br> |
− | d6 for adobe or wood<br> | + | d6 for average terrain, adobe or wood<br> |
d12 for rock or metal<br> | d12 for rock or metal<br> | ||
Revision as of 02:37, 9 August 2024
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Contents
[hide]Variant: Falling
Calculate a Fall DC
- Fall DC = (Fall Height × Weight)1/3
To use kilograms & meters, multiply by 2
Accidental Falls
Subtract a Strength or Dexterity saving throw from the fall DC
Intentional Jumps
Make a DC 15 Intelligence or Wisdom check to lower the terrain one level
Roll Terrain Dice
Roll a number of Terrain dice, equal to the remaining fall DC;
Using a:
d1 for deep water
d3 for banked snow or sand
d6 for average terrain, adobe or wood
d12 for rock or metal
Damage
Multiply the remaining fall DC by the outcome of the Terrain die roll
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Facts about "Hero's Epic Fall Damage (5e Variant Rule)"
Author | Select Hero + |
Identifier | 5e Variant Rule + |
Rated By | Skyrock +, Ghostwheel + and The bluez in the dungeon + |
Rating | Rating Pending + |
Summary | Fall Damage, a single method, unique choices, fair at all levels, based on weight, height, skill, and terrain, quickly done with a calculator or table. + |
Title | Hero's Epic Fall Damage + |